In this update6
Full notes
Full Button Pop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Store
- Maps
- Gameplay
Button Pop changes
Button Pop Patch 1.02
Notes:
Fixed Bugs -
Button pressing should feel smoother and more responsive.
Boss could sit still for no reason, fixed.
Stuck on infinite loading screen, fixed.
Tutorial presentation bugs (Sometimes info bubbles would stick around when they should have been removed).
Button would disable when energy hit zero, fixed.
New Features -
Upgrade and build info (On hovering a build option Eg. Bolter, two smaller bubble pop up showing the difference in energy and damage after purchase or upgrade.
Accessibility Setting (options) -
Colour blind options
Hold button Toggle (Instead of Key Mashing)
Hold Mouse Toggle (Instead of clicking)
Incoming indicator arrows have been moved to the "Incoming stage" and made more visible.
Options to change the difficulty after death have been added.
Super Sampling Setting (Up to 200%)
Balance-
Enemy numbers have been tweaked, introducing a "Spawn curve" as the game develops (Only applies to Baby Button and A Button difficulties)
If the player is struggling early on in the a mission, crates will spawn to help them out (only on A Button difficulty)
Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord!
Devlogs :
https://www.youtube.com/watch?v=QV4OGyKkly4
Discord:
Source
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