Full notes
Full Button Pop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Fixes
- Performance
- UI and audio
Button Pop Patch 1.01
Notes:
Fixed Bugs -
Boss can no longer get stuck after exiting map. (Run away state)
Enemy exploder device infinite health fixed.
Camera rotation now working as intended.
Resolution setting not saving/ not applying in settings panel, fixed and on first play will auto pick highest resolution for current monitor.
Performance -
Improvements to FX and explosions.
Ai and general enemy optimisation.
LODs activated on all models (previously, some assets where not working).
Lighting -
The lighting model has been tweaked so that shadows on smaller enemies render at greater distances (Ultra Shadow setting)
Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord!
Devlogs :
https://www.youtube.com/watch?v=QV4OGyKkly4
Discord:
Source
Changelog.gg summarizes and formats this update. How we read updates.
