Full notes
Full Button Pop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Balance
- Performance
Button Pop Patch 1.03
Notes:
Fixed Bugs -
Sometimes turrets failed to notice enemies - Fixed
Boss moving while "EMPing" - Fixed
Full screen could be activated at the wrong resolution - fixed
Space bar can now start the waves (Not just clicking on button)
Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed.
Audio doubling up on main menu - fixed
New Features -
New UI layout.
New game timer/ Notification UI, including pre wave guidance on how to start the waves.
Coins are now converted to parts at the end of missions. Parts are now used to unlock customisation (also new UI conversion animation at the end of missions).
Pop Audio level setting.
Turret lock UI.
Turret Unlock FX.
New Coin Factory tier (LVL 03).
New Energy Generator tier (LVL 06).
Explosion ballistics: Explosions will now trace out ,reacting to the environment and will not damage enemies/ defences that are behind hard surface environmental objects such as rocks.
Enemy ranks have been expanded: Regular and Mini clickers can bring more weapons and armour/ shields to the battle, Increasing there damage, health and armour.
New modules such as Auto clicker, laser turrets, shock turrets and damage per click and now available!
Additional customisation items (Viewable in demo).
Small sections added to the tutorial explaining streaks, turret lock, Settings options and more.
All enemies and turrets performance has been revised and improved. Performance overall should be increased!
Bodies of fallen Bosses will now feature on the main menu.
Pick-a button zoom in and rotate function is now active.
Balance-
Turrets react faster
Mini and regular clickers have been scaled up slightly (Physical size increase).
Wall defences have had there health increase overall.
Bolters damage and fire rates have been adjusted to let lower tier enemies survive slightly longer.
Looking forward -
Fleshing out information in buttonpedia.
Expanding difficulty information (In the mission select window).
We are currently working on a persistent progression system, that allows the player earn skill points that can be used to unlock perks to form a "Button Build" that complements an individuals play style.
Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord!
Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao
Discord: https://discord.gg/gE4My45FZ3
Source
Changelog.gg summarizes and formats this update. How we read updates.
