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Steam News12 January 20242y ago

Button Pop Patch 1.03

Button Pop Patch 1.03 Notes: Fixed Bugs - Sometimes turrets failed to notice enemies - Fixed Boss moving while "EMPing" - Fixed Full screen could be activated at the wrong resolution - fixed Space bar can now start the

Full notes

Full Button Pop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions12 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
  • Performance
fixedFixed Bugs -Sometimes turrets failed to notice enemies - Fixed
fixedFixed Bugs -Boss moving while "EMPing" - Fixed
fixedFixed Bugs -Full screen could be activated at the wrong resolution - fixed
addedFixed Bugs -Space bar can now start the waves (Not just clicking on button)
fixedFixed Bugs -Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed.
fixedFixed Bugs -Audio doubling up on main menu - fixed

Button Pop Patch 1.03

Notes:

Fixed Bugs -

  • Sometimes turrets failed to notice enemies - Fixed

  • Boss moving while "EMPing" - Fixed

  • Full screen could be activated at the wrong resolution - fixed

  • Space bar can now start the waves (Not just clicking on button)

  • Pressing escape while in buttonpedia would pull up the options panel behind the current window - fixed.

  • Audio doubling up on main menu - fixed

New Features -

  • New UI layout.

  • New game timer/ Notification UI, including pre wave guidance on how to start the waves.

  • Coins are now converted to parts at the end of missions. Parts are now used to unlock customisation (also new UI conversion animation at the end of missions).

  • Pop Audio level setting.

  • Turret lock UI.

  • Turret Unlock FX.

  • New Coin Factory tier (LVL 03).

  • New Energy Generator tier (LVL 06).

  • Explosion ballistics: Explosions will now trace out ,reacting to the environment and will not damage enemies/ defences that are behind hard surface environmental objects such as rocks.

  • Enemy ranks have been expanded: Regular and Mini clickers can bring more weapons and armour/ shields to the battle, Increasing there damage, health and armour.

  • New modules such as Auto clicker, laser turrets, shock turrets and damage per click and now available!

  • Additional customisation items (Viewable in demo).

  • Small sections added to the tutorial explaining streaks, turret lock, Settings options and more.

  • All enemies and turrets performance has been revised and improved. Performance overall should be increased!

  • Bodies of fallen Bosses will now feature on the main menu.

  • Pick-a button zoom in and rotate function is now active.

Balance-

  • Turrets react faster

  • Mini and regular clickers have been scaled up slightly (Physical size increase).

  • Wall defences have had there health increase overall.

  • Bolters damage and fire rates have been adjusted to let lower tier enemies survive slightly longer.

Looking forward -

  • Fleshing out information in buttonpedia.

  • Expanding difficulty information (In the mission select window).

  • We are currently working on a persistent progression system, that allows the player earn skill points that can be used to unlock perks to form a "Button Build" that complements an individuals play style.

More on this soon!

Thank you for playing the Button Pop Demo, I hope you have enjoyed it! For more info check out our Devlog series and join the Button Army on discord!

Devlog: https://youtu.be/5vQl1W1Oas4?si=bAEW2e_uKwidrmao

Discord: https://discord.gg/gE4My45FZ3

Source

Steam News / 12 January 2024

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