Full notes
Full Bunny Eureka update
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What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Bunny Eureka changes
Update Notes: • Added growth animations to the radish fields. Watching radishes grow with animations now feels so satisfying! • Fixed some bugs! • Recent updates are frequent—I learned new VFX/Shader tricks and refreshed old models.
Fixing bugs feels so overwhelming sometimes—one after another after another. But then again, with a small user base and short playtimes, most of these bugs likely went unnoticed.
After working on this game continuously, I almost lost my mind playing it during testing. Spending too much time on it made me frustrated and unable to focus.
Working on a second game gave me the chance to come back and test this one properly. That’s when I discovered these bugs.
Fixing them was tedious and painful, but thankfully, they’re done—just in time for the last day of 2024.
Happy New Year, dear players! 🎉
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Bug Fixes (for the curious):
Fixed a key issue with rotated items in the 2D list. The rotation data always defaulted to (0, 0, 0), which went unnoticed because the UI grid visuals appeared correct.
Deleting the bus stop caused Bunny’s actions to break and loop endlessly. Added additional if A == null checks to prevent this.
Found issues when adding or deleting plants. Plants use VFX and Shader effects instead of actual models, so updates to effects needed to be synchronized.
Fixed a bug where the delete shortcut key didn’t work under certain UI layouts.
Pressing ESC now hides the green placement indicator grid along with the UI.
Resolved lighting conflicts during day-night transitions.
Summoning birds to harvest plants without a corresponding storage caused them to freeze in place. Fixed the logic to prevent this.
…and a handful of other small fixes.
Thank you for playing!
Source
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