In this update4
Full notes
Full Bunny Eureka update
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What changed
- Gameplay
- UI and audio
- Fixes
Bunny Eureka changes
I rewrote some dialogue, improved the help pages, and added a few more letters. There are now 18 letters in total. Drawing them has actually been really fun.
The letter in the screenshot is one of the new ones from this update. I think it turned out pretty cute.
Added several new letters
Improved the player help section
Updated the dialogue in the first story and added wrong-answer options
Next, I’m planning to work on the next story.
Updating the dialogue
Rewriting the dialogue has been surprisingly fun. It feels like an iteration process.
Version 1:
Visitors arrived, but the dialogue felt a bit stiff.
The bunny spoke very seriously and used academic terms.
Version 2:
I rewrote the lines to remove overly technical words and made them more casual and cute.
Version 3:
I added wrong answers to tempt players into picking the wrong option.
Of course, this is still a very low-pressure game, so even if players choose wrong, the story eventually guides them back onto the correct path.
Another bug appeared
I ran into another bug while switching languages.
A few lines of dialogue refused to update properly. Since the issue came from a third-party plugin, I tried all kinds of fixes and still couldn’t solve it.
At one point I felt pretty discouraged.
I thought: “There aren’t even many players… maybe I should just leave it. It’s only a few lines of dialogue.”
But in the end, I still emailed the plugin developer for help.
To my surprise, they replied very quickly.
They were professional, kind, and immediately pointed me toward the right solution. After exchanging a few emails, the issue was finally fixed.
That felt really nice.
A lot of reliable developers are like that — they solve problems quickly and seriously. It reminded me that many people are also working in tiny teams, trying their best to make good things.
Waiting for feedback
I spent a while anxiously waiting for the sale period and hoping for feedback.
But many people buy the game without opening it.
Sometimes new players launch the game, but there still no comments.
I checked the player statistics, but since there are so few new players, the overall numbers barely changed.
Recently I watched some TV dramas that were genuinely terrible — the kind nobody watches.
In the past I would have complained about bad writing or weak stories.
Now I just think:
“Ah… this is kind of like my game. Nobody is playing it.”
Every creator starts with confidence, but that still doesn’t guarantee the final work will turn out great.
Improving the tutorial
I showed my player data to AI.
I expected it to suggest improving the gameplay itself, because I always assume the game just isn’t fun enough.
Instead, the AI suggested improving the onboarding and help sections.
It guessed that many players simply don’t understand how to play, which might explain why 64% of players quit within 10 minutes.
So I spent time redesigning the help pages again.
But because the player count is still very small, it will probably take a long time before I can see whether the data changes.
These are the old statistics.
Maybe it’ll take a very long time before enough new players arrive to meaningfully change them.
Lifetime users measured: 507
Average time played: 1 hour 35 minutes
Median time played: 20 minutes
Time played range: 3 minutes – 1 hour 45 minutes (one standard deviation)
Minimum playtime — Percentage of users:
10 minutes — 64%
30 minutes — 42%
1 hour — 27% (below average compared to other Steam games)
2 hours — 13%
5 hours — 4%
10 hours — 2%
20 hours — 0%
50 hours — 0%
100 hours — 0%
That’s about it for this update.
Next, I’ll go work on the next story.
Source
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