Full notes
Full Bunny Eureka update
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What changed
- Fixes
- Performance
- Gameplay
Bunny Eureka changes
Added growth animations for mushrooms. Fixed shadow issues with trees.
Created a shader for the mushrooms. Spent a long time figuring out the math, but luckily, it worked out in the end.
Vertex animations with shaders can be tricky—when something goes wrong, there’s no error message, just nothing happens. It’s slow and frustrating to troubleshoot, requiring lots of trial and error.
Using Houdini or Blender’s geometry nodes would’ve been much faster for mushroom animations. Writing the math directly is much harder—you can’t see the result immediately and have to guess and tweak parameters repeatedly.
Thankfully, it’s done now! The bouncing mushrooms look great. 😊
-------------------------------------- Ah, I just noticed that I dragged the wrong prop into the animation model for Bunny reading a book. Every time Bunny reads, it shows incorrectly… not sure how long it’s been like this!
I was about to go to bed, but when I saw it, I freaked out and fixed it right away.
Continuous updates inevitably introduce unknown new bugs. Some are really basic, like typing the wrong parameter or dragging the wrong prop.
But... not updating would be boring, right? All the fun features require constant code changes.
If you find any bugs, please let me know! I honestly wouldn’t notice them myself...
Source
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