HomeGamesUpdatesPricingMethodology
Steam News6 September 202510mo ago

Demo Patch 0.6.15

Graphics: Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think! Additionally, the world map got a new look!

Full notes

Full Bridgebourn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions4 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
addedFollowing last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think!
addedAdditionally, the world map got a new look!
changedGameplay:
changedSome minor gameplay additions and changes as well:
addedSummon Pillar Now has a new tree upgrade node - Unbreakable When pushed, the damage is now based on the speed of the pillar
changedSlash charge damage Instead of the damage multiplier lerping from 1x to 2x, it now lerps from 1x to 1.75x, then immediately jumps to 2x when the charge is complete

Bridgebourn changes

addedFollowing last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think!
addedAdditionally, the world map got a new look!
changedGameplay:
changedSome minor gameplay additions and changes as well:
addedSummon Pillar Now has a new tree upgrade node - Unbreakable When pushed, the damage is now based on the speed of the pillar

Graphics:

Following last patch, I continued doing some graphical tinkering. This new feature, the transparency window, will make the game much more legible, I think!

Additionally, the world map got a new look!

Gameplay:

Some minor gameplay additions and changes as well:

  • Summon Pillar

    • Now has a new tree upgrade node - Unbreakable

    • When pushed, the damage is now based on the speed of the pillar

  • Slash charge damage

    • Instead of the damage multiplier lerping from 1x to 2x, it now lerps from 1x to 1.75x, then immediately jumps to 2x when the charge is complete

Performance:

I want to make sure adding all these new graphical features wont hamper the performance on a wide range of devices, so this patch also contains optimizations.

  • Shader switches reduced by over half. Added a setting to reduce bloom blur passes. These changes may bring you performance benefits, especially on a weaker GPU

  • Fixed world map processing CPU side even when not open

  • Fixed a memory leak when moving to different areas

Misc:

  • Ton of various bug fixes

As always, I'll be chipping away at this enormous passion project of mine. I will do everything in my power to make Bridgebourn the best game it can be. I appreciate every single one of you who has come along on this epic journey. You have my deepest thanks.

Source

Steam News / 6 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.