Full notes
Full Bridgebourn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Performance
Bridgebourn changes
Following the updated look on the steam page, I put together a new patch for the demo:
Gameplay
Made party Jump ability act like a dodge (quicker, more responsive, iframes)
Ability Scrolls no longer consume mana
Party can now equip Ability Scrolls
Added Message Log in the Journal
All attacks no longer cancel enemy attacks (Heavy attacks still do)
Minimum elite health is buffed to 450
Elemental damage is no longer extractable in the Iridine Anvil (it was way too strong)
Push ability increase projectile speed buff
Presentation
Elemental damage now has a visual on slashes
New main menu graphics and new main theme
New look for Dargatavah, the World Demon
Intro cinematic polish
Misc
Fixed various bugs and crashes
Various other tweaks
The demo is still expecting some more patches and features. I have been prioritizing post-demo content but occasionally this work trickles down to the demo level. One big feature I'm anticipating for the demo is the ability to configure the parties auto-ai behaviors.
As always, I appreciate y'all for supporting the game and I welcome all feedback. Happy treasure hunting!
Source
Changelog.gg summarizes and formats this update. How we read updates.
