Full notes
Full Bridgebourn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
Bridgebourn changes
I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further.
I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent the last couple days deeply combing through the Bridgebourn code to try and find some performance improvements. After many minor and some notable optimizations, I managed to detect a 13.4% FPS improvement in the demo patch 0.7.7 (for reference, that's an 8 FPS gain if you had 60 fps)!
As always, the patch has various bug fixes as well. Let me know if you notice any improvement!
Now, I'll go back to working on the rest of the game ːsteamhappyːHappy treasure hunting and thank y’all for your support! More updates to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
