Full notes
Full Bridgebourn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Bridgebourn changes
Gameplay:
New Conduit spell
Re-added Familiar spell (Try turning it into an auto turret minion by making a custom ability at an Iridine Pylon!)
Added Crushing Blow effect: Heavy charged slashes, critical hits, Bahj's jump ability, and Summon Pillar (with high enough velocity).
When killing an enemy with a crushing blow, effects will happen depending on status effect.
Chilled: Ice explosion with shrapnel
Poisoned: Release poison gas
Burned: Explosion
Electrified: Send sparks flying
Misc:
Labeled all the seas in the world map.
Minor UX improvements
Fixed various freezes, bugs and crashes
Performance:
Nothing big enough to note here but working on an optimization that will come in a nearby patch. I will update this bullet when that is out. EDIT: That's out too now! More to come.
As always, I'll be chipping away at this enormous passion project of mine. Please feel free to share feedback, critical analysis and issues. I will do everything in my power to make Bridgebourn the best game it can be. I appreciate every single one of you who has come along on this epic journey. You have my deepest thanks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
