In this update2
Full notes
Full Bonaparte - A Mechanized Revolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
- Maps
Bonaparte - A Mechanized Revolution changes
- Stormhero
Happy end of year celebrations!
On behalf of the whole Studio Imugi team, we would like to wish you the best end of year celebrations. This has been a particularly troubled period for the game industry, and as we reflect on these past few months, we realize that we have been lucky to withstand the storm when so many of our fellow game devs have been critically impacted by the numerous layoffs. We hope that this end of year break will allow them to enjoy quality time with friends and family, and for the new year to be full of opportunities and successes.
As part of our development process, the whole team sat down to reflect on the past months and how the game has evolved since January. Here is a brief recap of our key 2024 milestones:
GAME REVEAL:
Jongwoo, Etienne and Martin travelled all the way to Köln, Germany, to attend Gamescom and introduce Bonaparte to the gaming press. We had a pretty neat booth, and a fully packed agenda with over 80 individual meetings! Our passion for this project was definitely conveyed with many positive previews: PCGamesN defines Bonaparte as “a visionary mix of Civilization, Crusader Kings, and… Armored Core”. We couldn't agree more :3
If you haven't already, please consider wishlisting Bonaparte and don't miss out on future news & announcements.
https://store.steampowered.com/app/2560340/Bonaparte__A_Mechanized_Revolution/
STEAM NEXT FEST:
We participated in the Steam Next Fest in October and crafted a custom demo for the occasion. If you haven't found the time to check it out yet, the demo is still available to play. Head over the steam page and hit that download button :)
INSIDER INITIATIVE:
After engaging early this year with a tight group of strategy veteran players, we have finally kickstarted our insider initiative in November. We strongly believe that engaging with players early in the development process can help our team craft the best game we can.
We now have monthly dev builds available to test, and dedicated Discord channels where insiders can voice their opinions, share feedback & ideas, directly with the team.
Join us & make your voice count!
ANNUAL DEVELOPMENT REVIEW:
The game has progressed A LOT this year, thanks to the amazing work of our (tiny) team. From visuals to gameplay features, bug fixes, balancing, narration, music & audio, here is a brief look at 2024 major developments:
We have completed the design and visuals of our strategic map. With the help of our Historian, we have invested a lot in making sure our late 18th century map of France was as authentic as possible. As shown below, it now includes the proper regions/départements segmentation, refined visuals, and many usability improvements (to better see the control of different factions, the population support, or the location of other squads & armies). Interactions on the strategic map have also been dramatically improved, from army movement to district management.
A lot of effort was also spent on improving our tactical battles. We have built and keep iterating on tools that allow us to create new battle arenas, and generally pushed visual quality across the board with better rendering, animations and particles, that make our arenas a lot livelier!
Aside from the map, the visual quality has also been pushed on the units and the attack resolutions. The animations and textures for our 2D units as well as user interface elements have been drastically improved,
Source
Changelog.gg summarizes and formats this update. How we read updates.
