In this update7
Full notes
Full Bonaparte - A Mechanized Revolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Maps
- Fixes
Bonaparte - A Mechanized Revolution changes
Hello Everyone, happy storming of the Bastille day!
July 14, 1789 The people of Paris seized the Bastille, the royal prison and symbol of royal arbitrariness. This came after days of riots fueled by the economic crisis and the dismissal of Jacques Necker, Louis XVI's finance minister. The insurgents searched for gunpowder and ammunition. In front of the Bastille, after hours of tension and negotiations with the governor, the crowd stormed the fortress. The Bastille fell, a symbolic victory for the people of Paris. The fall of the Bastille marked the beginning of the French Revolution. This day became a symbol of the popular uprising against absolutism. A year later, on July 14, 1790, the Republic organized the Fête de la Fédération (Fédération Festival).
Developpement has been going strong on our end and with this, we present to you v0.15.2.4-RC, the King’s Trial update! In this build you will find ;
A taste of our trial system with the King’s trial (availble on the Jacobin route)
New attribute badges above selected units in the tactical combat view, featuring tooltips for easy understanding
Three new actions as well as three new attributes for each faction in tactical
Improvement of the tactical AI
Please let us know any thoughts you may have on those new and improved features. Feedbacks are greatly appreciated!
Sidenote, while old saves will still work with the new update, if you want full functionality, a new game is recommended.
Futhermore, we would like to thank everyone who took the time to report bugs. The team is grateful for your support! Reminder: if you are experiencing a bug, you can report it in-game by pressing the F1 key while in-game. Our Discord also has a dedicated bug channel for more in-depth, one-on-one support.
You can check out the patch notes for v0.15.2.4-RC2 below, as well as our updated list of known issues!
Patch Notes
Strategic
New features
The King’s Trial event now takes place in the National Convention, with a proper vote, new visuals, and new dialogue (Only available on the Jacobin route)
Bug fixes
Fixed a bug that caused recruitment buttons to appear even if an army had reached it maximum capacity
Fixed a bug that caused the King to still be considered an enemy (and therefore attackable) after returning to the map
Fixed a bug that sometimes caused enemy armies to attack the same target twice during their turns
Fixed a bug that was allowing characters not present on the map to still participate in the National Convention
Tactical
New features
Added a special new Attribute and Action to each Faction, to help differentiate them from each other in playstyle
Bug fixes
Fixed a bug that caused certain units’ walk animations to play strangely
Refinements
Improved enemy unit AI in combat so that they now take more non-Attack actions
Major polish update to many of the house models in tactical maps
Majorly re-vamped the Attribute and Action tooltips to use a unified and less cramped tooltip style
Repositioned the Undo button to better maximize available UI space
Global
New features
Added a new custom portrait for De Launay
Added a new custom portrait to represent the proletariat in dialogue
Bug fixes
Fixed a new bugs that were causing special glyphs (e.g. é) to break the fonts
List of Known Issues
Languages
At 1.0 launch, the game will include Chinese(Simplified) and Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access.
Resolution
Ultrawide resolutions are not currently supported.
Dialogue
Some of the dialogue, in
Source
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