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Steam News9 June 20251y ago

Patch Update v0.15.2.1-RC + Updated List of Known Issues

Hello everyone! To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.

In this update10

Full notes

Full Bonaparte - A Mechanized Revolution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions11 changes1 removal
  • UI and audio
  • Fixes
  • Maps
  • Gameplay
  • Balance
  • Performance
fixedHello everyone!To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.
fixedStrategicFixed a bug that caused narrative progression issues if the King was captured during a Royalist campaign
fixedStrategicFixed a bug that caused the tutorial objectives to re-appear after entering and exiting the Clubs panel
fixedStrategicFixed a bug in dialogue that was failing to recognize the player’s narrative choice during the Bastille battle
addedStrategicAdded a new row of reform icons on the strategic map to indicate which reforms are currently active while outside of the National Convention
fixedTacticalFixed a bug that would occasionally zoom the camera in during combat and leave it there after combat had finished

Bonaparte - A Mechanized Revolution changes

fixedTo ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.
fixedFixed a bug that caused narrative progression issues if the King was captured during a Royalist campaign
fixedFixed a bug that caused the tutorial objectives to re-appear after entering and exiting the Clubs panel
fixedFixed a bug in dialogue that was failing to recognize the player’s narrative choice during the Bastille battle
addedAdded a new row of reform icons on the strategic map to indicate which reforms are currently active while outside of the National Convention

Hello everyone!

To ensure that your revolution is running as smooth as possible, our team has pushed a new build. You can read the patch notes for v0.15.2.1-RC below, but some of the changes that have been made include: fixes for bugs impacting narrative progression and choice, updated combat previews and general localization fixes throughout the game. A reminder that while old game saves will work with the newest version, a starting new game is always best to ensure that issues are resolved.

If you are experiencing an issue, you can report bugs in-game by pressing the F1 key while in-game. You can also report bugs on Steam or in our Discord in our dedicated bug channel

Patch Notes

Strategic

  • Fixed a bug that caused narrative progression issues if the King was captured during a Royalist campaign

  • Fixed a bug that caused the tutorial objectives to re-appear after entering and exiting the Clubs panel

  • Fixed a bug in dialogue that was failing to recognize the player’s narrative choice during the Bastille battle

  • Player-controlled garrisons now display a point action icon, similar to player-controlled field armies

  • Added a new row of reform icons on the strategic map to indicate which reforms are currently active while outside of the National Convention

Tactical

  • Fixed a bug that would occasionally zoom the camera in during combat and leave it there after combat had finished

  • Ensured that tactical unit gizmos no longer drift away from units and stay frozen under certain circumstances

  • Fixed a bug that was allowing Cavalry and Bayonet Charge actions to pass through certain ground-level obstacles

  • Added a few more ground type tiles in combat sequences

  • Fixed a bug that caused army actions to be used up when saving the game during tactical battles

  • Fixed a bug that was incorrectly displaying unit selection circles’ colours during the Bastille battle

  • Fixed a minor UI layering bug

  • Renamed Pistol Commandant to Commandant and Saber Commandant to Duelist

  • Duelists now have the Reactive attribute

  • Updated combat previews to display more accurate damage information when attacking units that don’t have the Reactive attribute

  • Added a feature to pan the camera to speakers when dialogue occurs during tactical combat

  • Gave all units a new Pivot action, allowing their facing direction to be swapped during their turn

  • Updated the lighting and rendering of Duelist, Commandant, and Infantry mechs

Global

  • General localization fixes for the entire game

  • Ensured that the speed panel is consistent between the strategic map and tactical combat

  • Updated ‘?’ tutorial buttons’ text and image content

  • Updated many UI panels to be more responsive when switching game languages

  • Majorly updated all parties’ starting army compositions

List of Known Issues

Languages

  • At 1.0 launch, the game will include Chinese(simplified), Chinese(Traditional), Japanese and Korean, but these will not be present in Early Access

Resolution

  • Ultrawide resolutions are not currently supported. Please switch to 16:9 through the options

Balancing

  • The game is currently undergoing a balancing pass, as such certain parts of gameplay will be improved for the EA launch. This includes:

    • Some tactical units (Skirmishers, Dragoons) are more powerful than other units

    • Most rebel controlled regions only have two possible army compositions

    • Tactical AI units tend to be aggressive and don’t use many abilities

Dialogue

  • Some of the dialogue, in particular when buildings are constructed/demolished/upgraded or units are recruited, is very repetitive and unnecessary

  • Dialogue UI panels may occasionally flicker at the beginning of some conversations when taking actions on the strategic map

  • There are several typos in the dialogue that will be addressed

Source

Steam News / 9 June 2025

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