In this update4
Full notes
Full Bonaparte - A Mechanized Revolution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Store
- Maps
Bonaparte - A Mechanized Revolution changes
A happy Coups D'État to you!
A Coup D’état is a forceful change from the top through sudden overthrow (and a reliable way to end a revolution!) With that in mind, our latest update Coups D'État is inspired by the famous Coup of 18 Brumaire against the French Directory which paved the way for Napoleon's ascent to power. With many new additions - including the official epic conclusion of the game - we excited to push this update out!
With this update you will find the following:
Part III campaign events, battles, and THE EPIC CONCLUSION OF THE GAME!
NEW Trial instances
NEW Addition of sounds effects
Multiple bug fixes
Just a reminder: your old saves will work with the new update BUT if you want full functionality, a new start is recommended.
We would love to know any feedback you have for us around these updates and the game. Your comments & questions are always greatly appreciated by the team!
Thanks again to everyone who took the time to send feedback after the last update, including any bugs! Reminder that if you are experiencing a bug, you can report it in-game by pressing the F1 key.
Looking to meet fellow revolutionaries? We also have a Discord, come join us! Our Discord also has a dedicated bug channel for reporting and one-on-one support.
We present to you the patch notes for v0.16.0.0-RC3, the Coups D'État update!
Patch Notes
Strategic
New features
Added a new trial feature that triggers when a party loses all of its territories
Added and fixed a ton of strategic sound effects
Added new Part III campaign events, battles, and the end of the game
Blocked building actions (e.g. Demolish, Grant) now display the reform needed to unblock them
Bug fixes
Bug fixing for regions’ flag markers
Fixed a bug that allowed the player to continue past an event battle, even if they had lost it
Fixed a bug that caused certain popup text to appear very small
Fixed a bug that was allowing accusers to vote against themselves during trials
Fixed a bug that was allowing garrison armies to take turns
Fixed a bug that was causing unit healing rates to be incorrectly displayed
Fixed a bug that was displaying Line Infantry -only armies with a single character, rather than a group
Fixed a bug that would occasionally display the wrong colossi skin when starting a new game
Various bug fixes and improvements to the National Convention flow and UI
Various UI fixes for building menus
Rebalancing
Changed Colossi construction speed, now constructing the new unit immediately, rather than after 1 turn
Removed Hospitals and Workshops due to obsolescence
Removed the Part II Lavoisier dialogue to improve pacing
Tactical
New features
Added and fixed a ton of tactical sound effects
Started adding new 3D sound effects to tactical battles
Bug fixes
Fixed a bug that caused certain tactical UI to render over the victory screen
Fixed a bug that caused the incorrect colour to be used when displaying the loss of the Surge buff in a popup
Fixed a bug that caused the unit movement arrow to clip through the ground in certain maps
Fixed a bug that was allowing enemy units to take infinite turns, causing the game to freeze
Fixed a bug that was caused when attempting to engage units that were already engaged during event battles
Fixed a bug that wasn’t allowing certain free actions to be taken when a unit’s action points were all been used up
Fixed a bug that
Source
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