In this update1
Full notes
Full Board Game Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Board Game Society changes
We're back, with a thrilling amount of energy after a good rest in our summer crypts, and dives straight into development again!
A massive thank you to all of you who braved our demo, your screams, laughter combined with all your feedback has become the beating heart of this project, and made our board games truly come alive.
Your words has been the silver bullets we needed to keep the mental monsters away.
We’ve gathered up everything you’ve told us, and a round of fixes and improvements will rise to the surface when the time is right.
With that said, a little sneak peak on what's to come:
A brand new board is being brewed in our cauldrons, and this one might be a little bit more salty than the first one,
Abilities are on their way in, which will give the board a completely new level of planning, deceit and (hopefully) laughter with their game changing power-ups.,
A whole lot of tweaks + stability fixes to help more players to play the game without having to do an error-check through every time.,
And don’t wander too far… we’ll also be part of Scream Fest this fall! Keep your flashlight handy for spooky showcases and updates.
Thanks again for playing, testing, and sharing your screams with us. Together, we’re making Board Game Society the ultimate 80s horror board game fever dream.
Stay spooky,
// Jetebra Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
