In this update2
Full notes
Full Board Game Society update
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Repeated intro
Hey everyone!
What changed
- Events
- Balance
- Gameplay
- Fixes
- UI and audio
Board Game Society changes
We just wanted to send out a massive THANK YOU to all of you who played the demo for Board Game Society during the festival! It’s been incredible seeing so many of you explore the cursed forest, throw dice at monsters, and yell at your friends during chaotic events. The feedback, the kind words, the bug reports, and the chaos you've shared with us have meant the world.
We're pushing out an update today that includes a ton of bugfixes, quality-of-life improvements, and balance tweaks based on what you've told us. It’s all live now, so if you have some time over to explore the demo once more, you'll hopefully find something new to experience.
With all that said, the team at Jetebra Games is taking a well-earned break for the month of July to rest and recharge a bit. That means we might be a little slower than usual to respond to messages, posts, or feedback. But please keep sending it! We’re reading everything — even if we’re doing it in sunglasses on a beach somewhere.
You can send us feedback through:
Our Discord: https://discord.gg/wGF6UQt3gU
The Steam Community Hub
Our Google Form: https://docs.google.com/forms/d/e/1FAIpQLScp7grGd1-nPbKLOv-kpMmHkjtfgxG3zMuCZLOeILQ0KHr5oA/viewform?usp=dialog
So what is new in this update?
New Feature: Teleporters
Teleporters are now up and running! Fast-travel your way through the cursed forest — if you find one, that is.
Fully functional and integrated into the board flow.
New Feature: Top-Down Camera Mode
A new top-down camera has been added! You can now view the board from a classic strategy angle.
It automatically follows the current player and makes movement and planning much clearer.
Gameplay Fixes & Improvements
Reworked crystals to properly show what item they contain.
Fixed loot bug where arrows weren’t displayed correctly.
Improved reliability when switching active players (no more double-jumps).
Molotov damage now correctly shows in encounters.
Player log now shows when someone finds a crystal.
Fixed an issue where multiple players on the same tile caused outdated monster cards and UI glitches.
General
Various UI elements updated to the latest style variant.
Continued work on shrinking the game build size without losing quality.
We’ll be back in full force soon, and your thoughts will help shape what comes next. Thanks again for playing BGS, and we hope the forest hasn't claimed too many of you...
Stay spooky, Jetebra Games
Source
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