Full notes
Full Board Game Society update
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What changed
- Gameplay
- Performance
- UI and audio
- Balance
Board Game Society changes
We just wanted to say a huge thank you to everyone who played our demo during Steam Next Fest! Your support, enthusiasm, and feedback have meant the world to us.
Thanks to your help, we've been able to track down and fix a ton of bugs, and we’ve made several improvements based on your suggestions. Whether you reported a sneaky glitch or shared your thoughts on how the game feels, we appreciate every bit of it!
What’s New?
Tons of bug fixes, including:
Cards not flipping properly
Volume slider now actually changes volume... insane.
The 30 FPS cap bug is gone — and you can now set your own frame rate in settings
You’ll now get to choose which item to keep when your inventory is full.
Medkits now actually heal you, and not just remove the button.
PvP extra damage texts is now functional — and no more wall of text explosions when it triggers.
Performance and stability improvements.
General balance tweaks and polish based on your feedback.
A fresh version of the demo is now live, so if you haven’t tried it yet, or you’re curious about what’s changed, now’s the perfect time to check it out again.
We’re continuing to push forward with the full game, and we’ll keep sharing updates as we go. If you haven’t already, dropping a wishlist really helps us out and keeps you in the loop.
Thanks again for being a part of this with us. It means a lot.
// Jetebra Games
Source
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