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- Blue Hunter
Last Patch (0.6.0)
This is the last Blue Hunter patch, as explained in this post: https://store.steampowered.com/news/app/2992190/view/631169797212602442 Changes [FEATURE]: The score points at the end of a run are now used as experience p…
Store13 changesFixGameplay - Blue Hunter
Full Release (0.6.0 -> 1.0.0)
I've been patching the game for a couple of months and I tried to wait for a while to see if there is any change but the reality is nothing is changing. You might have heard a developer saying he is stopping support for…
Announcement1 changeGameplay - Blue Hunter
Patch Schedule Until Full Release
I will be switching from a weekly to a monthly schedule for future patches. So patches will follow something like this: 0.6.0 (February 16rd) - 0.7.0 (March 16rd) - 0.8.0 (April 16rd) - 0.9.0 (May 16rd) - 1.0 - Full Rel…
Announcement - Blue Hunter
Weekly Patch 7 (0.5.1 + 0.5.2): Skill Level Up + Demonic Pact V2
This patch includes skill level ups in the shop along with a skill codex to check out all the available skills. Demonic Pact also works when beating the first god now and shows different options (remove or upgrade a car…
Patch notes5 changesGameplayUI/audio - Blue Hunter
Weekly Patch 6 Postponed (0.5.1)
Just a quick post to say that this week's patch will be delayed to next week, so the next patch will be both combined (Patch 0.5.1 & 0.5.2), on January 16-17th. Sorry for the delay.
Announcement - Blue Hunter
Weekly Patch 5: Score System V2
I had some issues yesterday so I had to delay this patch by 1 day. This patch is about bug fixes and adding some QOLs. This patch was all about feedback I got on Discord so there is 0 new content this time. New Score Sy…
Patch notes13 changesFixGameplay - Blue Hunter
Weekly Patch 4: Card Discovery
Card Discovery Cards can now be discovered and seen in the codex, similar to how the monster codex works. God Mode Levels All the difficulty levels are now unlockable for each class. You start from 0 and unlock a new le…
Patch notes13 changesFixGameplay - Blue Hunter
Weekly Patch 3: God Mode Levels
God Mode Levels All the difficulty levels are now present in game, 10 in total. In future updates I will make those levels unlockable. More QOLs I fixed some annoying bugs here and there so the experience should be a bi…
Patch notes18 changesFixGameplay - Blue Hunter
Weekly Patch 2: Achievements
Achievements I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches. New God Card I added a new god to shadowveil (first quest) along with an assassin/warrio…
Patch notes18 changes4 numericFix - Blue Hunter
Weekly Patch 1: First Progression Steps
There are many things missing from the game, and this patch is one of the first ones to address all of that. Warrior Class Unlock The warrior class is now locked and can only be unlocked by beating the first god with th…
Store21 changesFixGameplay - Blue Hunter
Early Access Is Here! Roadmap 2025.
Here we are, the first release of “Blue Hunter”! Before I cover what’s coming soon, let’s check what’s available for now and how often I will update the game. What is available now 2 classes (Assassin/Warrior). The demo…
Patch notes8 changesGameplayBalance - Blue Hunter
2 Weeks Before Release!
With the early access coming soon (in 2 weeks), I am thinking about the last features I can add before release. 1) New Monsters In Main Quest II/III: Adding new monsters in quest II and III. 10 new in each. Maybe add ne…
Store10 changesGameplay - Blue Hunter
The Second Class: Warrior!
This patch is all about the new class, warrior. It's been a while since I released a patch but adding a new class required more work than I expected. Anyways, let's talk about how the new class works. INSPIRATION & PLAY…
Patch notes42 changesFixGameplay - Blue Hunter
Saving System V1. How It Works.
I have been getting great feedback recently and my backlog is now endless haha. I am very excited about the future of the game and I know that I will be busy during early access lol. That being said, I have noticed that…
Patch notes5 changesFixPerformance - Blue Hunter
Card Variety...How?
Next Fest is over. I have received some feedback and the game kept improving. However, there is still one issue that I haven't solved yet so I want to make a post about it. This issue is card variety. How do I make sure…
Event6 changesGameplayBalance - Blue Hunter
Vertical Slice Is Here
The game has reached a "Vertical Slice" level, meaning you can now do a full run. Most of the core features are complete so now the focus will be on adding content until the early access release (November 28th). Looking…
Announcement






