Full notes
Full Blue Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
Blue Hunter changes
Card Discovery
Cards can now be discovered and seen in the codex, similar to how the monster codex works.
God Mode Levels
All the difficulty levels are now unlockable for each class. You start from 0 and unlock a new level each time you win a run.
Fusion Fix
There was a big bug where the card shuffling in battle impacted the original deck as well which made many effects not work because the position in the UI and the position in the actual deck wasn't the same. It should be fixed now.
Changes
- [FIX]Fixed an issue where leveling up a monster didn't work (fusion & shop).
- [FIX]The "Disabled" status effect now doesn't block the first 5 cards drawn at the start of the turn.
[GAMEPLAY]: God mode levels are now unlockable for each class.
- [GAMEPLAY]Added card discoverability tracking in battle and shop.
[GAMEPLAY]: "Venom Spike" now has a unique behaviour in battle.
[GAMEPLAY]: "Iron Horn" now has a unique behaviour in battle.
[GAMEPLAY]: "Soul Reaper" now has a unique behaviour in battle.
[GAMEPLAY]: "Mind Leech" now has a unique behaviour in battle.
- [UI]Added an assassin codex UI.
- [UI]Added a warrior codex UI.
- [VISUAL]Removed "Feedback" button from title screen.
[VISUAL]: Card preview now doesn't effect details if the card isn't discovered.
Source
Changelog.gg summarizes and formats this update. How we read updates.
