Full notes
Full Blue Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- UI and audio
- Gameplay
- Balance
Blue Hunter changes
God Mode Levels
All the difficulty levels are now present in game, 10 in total. In future updates I will make those levels unlockable.
More QOLs
I fixed some annoying bugs here and there so the experience should be a bit better.
Changes
[FIX]: 3rd quest gods are no longer included in the shop.
- [FIX]Fixed "Mind Break" description.
- [FIX]Fixed "Obsidian Sentinel"'s warrior card rarity, starter -> uncommon.
[FIX]: "Digging Rat"'s warrior effect now consumes momentum stacks.
- [FIX]Fixed an issue where the "Discovery order" sorting wasn't working in the card collection UI.
- [FIX]Fixed an issue where it's possible to click on background buttons in the shop.
- [FIX]The "Disabled" status effect is now capped at 1.
[GAMEPLAY]: The shop no longer shows the same skills all the time. Now it's 5 random non-starter skills + 1 shop only skill.
[GAMEPLAY]: "Night Lurker" now has a unique behaviour in battle.
[GAMEPLAY]: "Venom Blade" now has a unique behaviour in battle.
- [GAMEPLAY]Added god mode level "All monsters deal +2 damage".
- [GAMEPLAY]Added god mode level "All bosses deal +3 damage".
- [GAMEPLAY]Added god mode level "All gods deal +5 damage".
- [GAMEPLAY]Added god mode level "Heal 75% between quests instead of 100%".
- [GAMEPLAY]Added god mode level "Start the run with 10% less HP".
- [GAMEPLAY]Added god mode level "The shop costs 20% more".
- [GAMEPLAY]Added god mode level "Fusion is no longer possible".
[QOL]: Hovering on the god mode level UI box during the run shows the details of all the applicable god mode levels.
Source
Changelog.gg summarizes and formats this update. How we read updates.
