Full notes
Full Blue Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Achievements
I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches.
New God Card
I added a new god to shadowveil (first quest) along with an assassin/warrior card effect. More gods coming soon.
Credits
You can now see who contributed to the game in the codex. Note: The credits doesn't display at the end of the run.
God Mode Level 1 (Difficulty)
I just moved the level 1 to the last position so that you can use god cards even in the other difficulties. I will be adding more levels in future patches.
Changes
- [FIX]Fixed an issue where the score didn't display the right value for "Experienced Hunter".
- [FIX]Fixed an issue where the score didn't display the right value for "Excellent Hunter".
- [FEATURE]Added "achievements" on Steam (x18).
- [CONTENT]Added "Spearhead God" monster to battle.
- [CONTENT]Added "Spearhead God" effect for warrior class.
- [CONTENT]Added "Spearhead God" effect for assassin class.
- [UI]Added a credits UI in the codex tab.
- [GAMEPLAY]Increased status effect value 99 -> 999.
[GAMEPLAY]: God mode level 1 (no god cards) is now a level 3 difficulty.
- [BALANCING]Changed "Sea Brute"'s 3rd move shield 14 -> 10.
[BALANCING]: Warrior's starter skill no longer applies "Vulnerable".
- [BALANCING]Decreased deck card count for "Monster collection" score, 30 -> 25.
- [BALANCING]Decreased cards played count during a single turn for "Insane combo" score, 15 -> 10.
- [VISUAL]Fixed "Shadow Mask" sprite outline.
- [VISUAL]Fixed "Obsidian Sentinel" sprite outline.
Source
Changelog.gg summarizes and formats this update. How we read updates.
