Full notes
Full Bloody Efforts update
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What changed
- Balance
- Gameplay
- UI and audio
- Store
Bloody Efforts changes
This is the last Patch before Season 1 Part 2 starts. We are adding many improvements for new Players and support Character Creation features. We’ve also added some changes to all Shooters to better fulfill their role of Range damage dealers.
NEW Content:
Better Start - overall redesigned starting steps to help new Players meet the core gameplay earlier. I.e. New players will receive access to creating Apostles from level 3 and they will receive 4 Apostles to play with instead 1 (any Player who already passed level 3 will receive up to 4 Apostles after leveling up).
Customization Unleashed - All players receive 8 Character Full Body Sets and 5 extra Weapons for Free (you can use it for any Apostles without any limitation).
Color your Dream - All players receive Full Color Palette to paint their Creations freely.
Build what you want - Unlocked access to most Cards & Abilities from level 3.
Testing Grounds - Character Card Builder receives a new button which allows you to test your creations with Muppet fighter before saving - you can easily check Cards and Abilities without unlocking.
Shooter Rebalance - We’ve found that the last change pushed the shooter into a very good direction, but they became too overwhelming in most scenarios. We’d like to keep and support that power, but we need some kind of weakness to be able to defeat them. We introduce a NEW mechanic: Range Missiles deal up to 50% less base damage depending on the target distance. If the target is very close (melee range) they will deal 50% base damage. The further away the target is, the greater the damage of the missiles up to 100% at ~ 200 range.
Shooter Buff - To compensate the loss of damage at short range, we slightly increase the overall damage dealt by Shooters to match the damage of Melee Characters - increased base Range Damage: 7 -> 8. - increased Altar Range Damage: 0.8 -> 1. - increased Level Up Range Damage: 1 -> 1.2. - increased Shooter Throw Speed: 0.5 -> 0.6. - increased Marksman Card damage: 1.25 -> 1.5. - increased Sniper Card damage: 2.75 -> 3. - increased Sniper (7) damage: 1.5 -> 2. - increased Javelin Card damage: 2.5 -> 3. - increased Assaulter (7) max damage: 3 -> 4.
Ground Card - To prevent the mass creation of repelling Shooter builds, we change the passive of the Ground Aegis to give Melee character a chance to fight with it: - NEW Ground (1): “Apostle creates Ground Aegis, which gives 5% of Damage Reduction. Receiving a Repel ignores it and increases Reduction to 50% for 1 second, then disables the Aegis.“
Elements Unlocked - you can buy 4 Elements from Season 1 Part 1 in the Shop.
Apostle Changes:
Dianne - She is a little more like a Pirate: change Water Gun to Explosive Bomb.
Eddie - He is a little more like a Farmer: change Explosive Bomb to Water Gun. add Ground (4).
Card Changes:
NEW Duelist (7): - Melee Hit makes the Apostle do a short dash in Target's direction.
- Champion (7)increased damage ration: 150% -> 175%.
- Ground (4) (NEW)- changed from: “Fast Hardening - Using Ability reduces Repels by 50% for 2 seconds.” - to: “Grooming - Using Ability starts to regenerate 1% Health per second until receiving damage.”
Ability Changes:
- Icicles- time between charges decreased by ~60%.
- Power Gatling- decreased number of shots: 10 -> 8.
- Hyper Hydration- increased Stamina Cost: 40 -> 45.
- Icicle- decreased Cooldown: 7 -> 6 sec. - decreased first missile timer: 0.55 -> 0.2 sec. - decreased other missiles timer: 0.45 -> 0.3 sec.
- Counterman- decreased Cooldown: 11 -> 10 sec. - decreased Stamina Cost: 50 -> 45.
- Life Force- decreased Stamina Cost: 70 -> 65.
- Meditation- decreased Stamina Cost: 60 -> 55.
- Spectral From- increased Stamina Cost: 40 -> 45.
Changes & Bug Fixes:
Fix issues with drawing custom Apostle Card Avatars. It was known as a “Rug problem”.
Updated English tutorial texts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
