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Steam News10 November 20232y ago

PATCH NOTES 1.27: ABILITY REVOLUTION

Big Break = Big Patch! Today, I will bring you lots of changes to the game. There are some quality of life improvements as well as a new approach to Stamina and Focus resources!

Full notes

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What changed

1 fix7 additions5 changes1 removal
  • Balance
  • Gameplay
  • Performance
  • Events
  • Maps
addedToday, I will bring you lots of changes to the game. There are some quality of life improvements as well as a new approach to Stamina and Focus resources! I wanted to make clashes more intensive, so you can cast Abilities nearly twice as often! Though resource gain is slower, so you’ll need to rest a bit before the next Battle. Furthermore Client got a big update, now is more resistant to Antivirus blocking and has quicker loading times by 80%! It means much less waiting for matches. Next patch will also take some time to arrive but I’m going to make a lot of big changes as well :)
addedNEW Content:
addedRemoved Triple Strike Ability - ps. We are going to bring back the mechanic with a new Weapon Set in future ;)
addedAdded 9 new Abilities - for each Weapon + one Extra
changedRebalance All Ability System: - Base Stats: 100 Stamina -> 200 Stamina; 12 Focus -> 8 Focus. - All Ability Cooldowns Reduced by 30%-50%. - Adjust Stamina and Focus Stats and Empowerments from Cards.
addedHeroes: Gin, Hayleen, Fang, Kalder, Synis, Zeira adjustments to the new Systems.
- increased damage:615- increased damage: increased, buff- advancing damage: damage is increasing over time615- advancing damage: damage is increasing over time increased, buff

Big Break = Big Patch!

Today, I will bring you lots of changes to the game. There are some quality of life improvements as well as a new approach to Stamina and Focus resources! I wanted to make clashes more intensive, so you can cast Abilities nearly twice as often! Though resource gain is slower, so you’ll need to rest a bit before the next Battle. Furthermore Client got a big update, now is more resistant to Antivirus blocking and has quicker loading times by 80%! It means much less waiting for matches. Next patch will also take some time to arrive but I’m going to make a lot of big changes as well :)

NEW Content:

  • Removed Triple Strike Ability - ps. We are going to bring back the mechanic with a new Weapon Set in future ;)

  • Added 9 new Abilities - for each Weapon + one Extra

  • Rebalance All Ability System- Base Stats: 100 Stamina -> 200 Stamina; 12 Focus -> 8 Focus. - All Ability Cooldowns Reduced by 30%-50%. - Adjust Stamina and Focus Stats and Empowerments from Cards.
  • HeroesGin, Hayleen, Fang, Kalder, Synis, Zeira adjustments to the new Systems.
  • Removed Balance Stats cost - it’s for free now. And you can use it from Level 3!

  • Repair problems with Antivirus blocking.

  • Decreased Loading time by 80%!

  • Event time increased by 4 months.

Apostle Changes:

  • Lots of changes adjusting to the new Ability System.

Card Changes:

  • Lots of changes adjusting to the new Ability System.

  • Dueler (7): allows dashing right or left depending on holding key

Ability Changes:

  • Advancing Dune - the Ability was a little overpacked with utility. Sand should be mainly good vs Range Characters, but the Dune ended as a Melee Destroyer. We are changing the ability to fit the Element assumptions:

    • decreased delay time: 0.9 -> 0.4.
    • increased range: +10%
    • increased moving speed: +25%.
    • increased damage: 6 -> 15.

    advancing damage: damage is increasing over time from 6 to 15. - damage applies only once for all waves. - the Dune pulls instead of pushing

Changes & Bug Fixes:

  • Sword Range Fixed - bigger characters used to have issues with hitting characters at long range ( swords just went through the enemy without dealing damage).

  • Change Test Build Env to fit quicker tests (smaller map, brainless Dummy, quick respawn)

Source

Steam News / 10 November 2023

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