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Steam News16 August 20232y ago

PATCH NOTES 1.26: ELEMENTAL BALANCE

PATCH NOTES 1.26 Hey! Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards.

Full notes

Full Bloody Efforts update

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What changed

0 fixes0 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedSome more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
changedSand (1): - decreased timer bonus per point: 20% -> 15%.
changedFireball: - decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
changedFire Ring: - decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
changedFire Born: - decreased initial damage: 10 -> 6.
changedAdvancing Dune(1): - decreased Itchy Sand timer debuff: 1.5 s -> 1.25 s.
Sand (1): - decreased timer bonus per point:20%15%Sand (1): - decreased timer bonus per point: decreased, nerfFireball: - decreased damage:1210Fireball: - decreased damage: decreased, nerf- decreased Cooldown:5s4.5s- decreased Cooldown: decreased, buffFire Ring: - decreased initial damage:128Fire Ring: - decreased initial damage: decreased, nerf

Bloody Efforts changes

changedSome more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
changedSand (1): - decreased timer bonus per point: 20% -> 15%.
changedFireball: - decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
changedFire Ring: - decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
changedFire Born: - decreased initial damage: 10 -> 6.

PATCH NOTES 1.26

Hey!

Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!

Card Changes:

  • Sand (1)- decreased timer bonus per point: 20% -> 15%.

Ability Changes:

  • Fireball- decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
  • Fire Ring- decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.
  • Fire Born- decreased initial damage: 10 -> 6.
  • Advancing Dune(1)- decreased Itchy Sand timer debuff: 1.5 s -> 1.25 s.

Hero Changes:

  • Malten: - update character Leveling tree and Altar to fit the Ability changes.

Changes & Bug Fixes:

  • Bots - improved target selection and objective priorities.

  • Legacy of the Gods - Ascension Interface - fix bug which closed Ascension Selection Menu, when both ppl choose the same Ascension.

Source

Steam News / 16 August 2023

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