PATCH NOTES 1.26 Hey! Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards.
Full notes
Full Bloody Efforts update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions8 changes0 removals
Gameplay
Balance
UI and audio
changedSome more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
changedSome more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
Some more changes in a short time :) In this patch, we are focusing on balancing the element Cards. We think that Fire was a little overturned compared to other Cards, that’s why we adjusted it, but we also gave some interesting changes to the Fire Ring - Shall the Power of Circles be great again!
Card Changes:
AdjustedSand (1)- decreased timer bonus per point: 20% -> 15%.
Ability Changes:
AdjustedFireball- decreased damage: 12 -> 10. - decreased Cooldown: 5 s -> 4.5 s.
AdjustedFire Ring- decreased initial damage: 12 -> 8. - change Level 3 upgrade from: “Ring shrinks” to “Initial Hit repels inwards”. - increased Cooldown: 10 s -> 11s.