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- BloodSpiller
Small Update
Still Alive! Hey gang, Just wanted to pop in and say that development is still moving along. I've been focused more so on getting a full time job to support the development, so while things haven't been as fast as I'd l…
Patch notes - BloodSpiller
Demo Patch 02
Another Patch! Whoo! Saw some comments about some things so I thought I'd try to clean them up a smidge. Upgraded to Godot 4.6 (Better Performance hopefully) Upgraded the max FPS to 1000 Added support for D pad movement…
Patch notes4 changesPerformanceGameplay - BloodSpiller
Demo Patch 01
Wanted to push a small patch to address some issues and add some things to help with progress. Level Progress is now saved. If you make it past level 1, that game will save that progress as well as the upgrade you have…
Patch notes2 changesGameplay - BloodSpiller
DEMO IS LIVE!
I know it's kinda random, and honestly it is! The more I've read, the more people suggest to launch your demo BEFORE NextFest, oops. So you all get to play it early while I cook me up a fat little update for NextFest! I…
Patch notes - BloodSpiller
Dev Log 5
Morning! I know I've been MIA for a bit, but I've been hard at work grinding the game! All of Stage 1 - Castle and the first boss is finished, and I've started work on Stage 2 (Library) and Stage 3 (Lab) and I'll put so…
Patch notes - BloodSpiller
Dev Log 4: Progress at last
Bit late... So yeah, the holidays happened and definitely threw things off for me a bit there, sorry about that! The good news is, I've made a lot of under the hood changes to the game that will help with development lo…
Patch notes - BloodSpiller
Dev Log 03
So, I missed last weeks post, that's on me. It's been a very busy two weeks and I've been working hard on making big changes to the game to get ready for the demo release! I've completely remade the first level and am i…
Patch notes - BloodSpiller
Dev Log 02
What's up gang! I'm late making this because honestly I've been busy working on the game, but I wanted to make sure I got something out this week since well, so much has changed! I'll do a bullet point list of the major…
Patch notes - BloodSpiller
Dev Log 01
What's up gang, Another Week and another update Got some good issues fixed, the bullet trails work now, added a boss health bar with some cool tweening effects to indicate damage. My main focus now and polishing a demo…
Patch notes - BloodSpiller
Dev Log 00
Hello there! I wanted to start making Dev logs for BloodSpiller but I thought I'd start off by giving a little backstory on me, the game, and my plans between now and release! Inspiration: At a glance it seems like the…
Patch notes

