Full notes
Full BloodSpiller update
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What's up gang,
Another Week and another update
Got some good issues fixed, the bullet trails work now, added a boss health bar with some cool tweening effects to indicate damage.
My main focus now and polishing a demo for the next Steam Next fest. It's pretty close to when I want to release the game so I'm gonna try and focus on making as much overall progress with the levels as that grows closer
The last big functionality I'm gonna push for this week is to implement a save progress system as well as the upgrade system at the end of each level to add a sense of progression to the game.
I can't decide if I want upgrades to be balanced options (Ex. Extra Dmg but faster bleed rate) or some sort of points shop that encourages second and third level runs to purchase upgrades to create power fantasy runs
Let me know what you think!
Source
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