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Full BloodSpiller update
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So, I missed last weeks post, that's on me.
It's been a very busy two weeks and I've been working hard on making big changes to the game to get ready for the demo release!
I've completely remade the first level and am in testing to make sure it's at least decent before I move on to other ones.
The other big change so far is the partial removal the "killing enemies for health" system. I think it made the overall game play a little to easy. I tried a "pick ups" only approach but that felt somehow worse.
So for now I've settled on a hybrid system. Health will still be acquired by pickups, but can also be replenished with dash kills if an enemy is low. Kinda like a glory kill deal.
I think this will help balance things a bit more and keep combat fast and engaging.
I've been also working on a bit of optimization. Thankfully I have a Steam Deck and have been using that as sort of a "baseline" to make sure the game is still performing well on low end hardware, which so far it does!
I've also spent a good deal of timing working on controller support and making sure the UI and all can be navigated with controllers. It's still a work in progress but the basics are working for now, at least enough to test with my Steam Deck.
I posted a teaser for the intro scene I threw together last Friday just to work on getting an intro system in place, lemme know what you think!
I'll try and stay better on track with these updates and having more things to share. I hate just posting the same looking screen shots over and over so I'll try and work on getting some fresh stuff to share with you all!
Thank you so much for your support!
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