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Full BloodSpiller update
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Morning!
I know I've been MIA for a bit, but I've been hard at work grinding the game!
All of Stage 1 - Castle and the first boss is finished, and I've started work on Stage 2 (Library) and Stage 3 (Lab) and I'll put some screen shots so you can see what those look like at the moment.
Steam post imageSteam post image
Other small thing's are mostly backend work. All the enemies are now children of a base enemy class that will greatly speed up production on enemies, assuming we have art for them.
I've added some basic enemy variation, for example, the slime enemy that will switch directions when shot from behind and cannot be shoved like other monsters.
The player sprite is currently being worked on and I'm so excited to see the finished result and share it with you!
Player settings can now be saved, a small thing I wanted to make sure worked for the demo but now changing the volumes in the menu get's saved to a user preference file for proper working settings.
The next goal will be to do this for the Graphical settings as well.
That's all I have for now, I'll keep you posted when new stuff arrives! We're a little over a month away from Next Fest and I'm in full hype mode to get ready!
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