Bloodgrounds
Steam News 26 March 20261mo ago

Maintenance Patch Live

Ave Patronus, we have a new update ready for you! With this patch, we focus on your experience when playing Bloodgrounds. We added several features to improve general quality of life and offer new ways to customize elem…

Update log

Full Bloodgrounds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes11 additions28 changes1 removal
  • Gameplay
  • Events
  • Store
  • Balance
  • UI and audio
addedwe have a new update ready for you!
addedWe added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements.
addedGameplayNew Feature: Abandon Challenge
changedGameplayChallenges can now be ended early.
changedGameplayAt every Remedy stage players can choose to abandon the Challenge and send their Gladiators home.
changedGameplayResulting effects depend on the selected game difficulty:

Ave Patronus,

we have a new update ready for you!

With this patch, we focus on your experience when playing Bloodgrounds.

We added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements.

Vale, Patronus!

Daedalic Entertainment & Exordium Games

Detailed Change Log

Gameplay

New Feature: Abandon Challenge

Challenges can now be ended early.

At every Remedy stage players can choose to abandon the Challenge and send their Gladiators home.

Resulting effects depend on the selected game difficulty:

Initiate

The team returns to the city as if they had completed the Challenge

  • All items earned in the challenge persist

  • No penalty

Warrior

The team returns to the city, but admitting defeat comes at a price:

  • Each alive Gladiator gains one Trauma (random from Demotivated, Dismayed, Horrified, Paranoid or Stressed)

  • All items, Gold and mercied Gladiators earned in the challenge are lost.

    (Gains in Experience, Stat bonuses and Devotion are retained)

Champion

Giving up is not an option

  • Champions return triumphantly or in a coffin!

User Interface and User Experience

New Input option: Select active unit

  • Settings ► Input

  • Hotkey to highlight, select and focus the currently active Gladiator

New Settings option: Camera edge scrolling

  • Settings ► Gameplay ► Battle

  • Enables/disables camera positioning by moving the cursor to the screen borders

New Settings option: Enable Feedback

  • Settings ► Gameplay ► Shared

  • Enables/disables pressing the F11 key to toggle the Feedback Dialogue

  • The hint text (watermark) in the bottom right corner is removed

New Settings option: Enable corpse sinking

  • Settings ► Gameplay ► Battle

  • Enables/disables the bodies of defeated enemies to remain in the arena until the end of the current Battle

New Settings option: Show grid object ability pattern on hover

  • Settings ► Gameplay ► Battle

  • Enables/Disables Arena Obstacles to display an indicator on the tiles affected by their ability when hovered

New Settings option: Story texts display speed

  • Settings ► Gameplay ► Battle

  • Increase/decrease the time story dialogue is displayed to match personal preference

New Settings option: Target Objects based on shape

  • Settings ► Gameplay ► Battle

  • If set to True, this will result in your cursor reacting to the target's 3D shape, rather than its tile.

  • For new players, this is enabled by default. Otherwise it retains the existing state.

Bug Fixes

Ability: Savage Blow (Secutor Class)

Now affects all targets as intended (levels 2 and 3)

Source

Steam News / 26 March 2026

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