Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Store
- Balance
- UI and audio
Ave Patronus,
we have a new update ready for you!
With this patch, we focus on your experience when playing Bloodgrounds.
We added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements.
Vale, Patronus!
Daedalic Entertainment & Exordium Games
Detailed Change Log
Gameplay
New Feature: Abandon Challenge
Challenges can now be ended early.
At every Remedy stage players can choose to abandon the Challenge and send their Gladiators home.
Resulting effects depend on the selected game difficulty:
Initiate
The team returns to the city as if they had completed the Challenge
All items earned in the challenge persist
No penalty
Warrior
The team returns to the city, but admitting defeat comes at a price:
Each alive Gladiator gains one Trauma (random from Demotivated, Dismayed, Horrified, Paranoid or Stressed)
All items, Gold and mercied Gladiators earned in the challenge are lost.
(Gains in Experience, Stat bonuses and Devotion are retained)
Champion
Giving up is not an option
Champions return triumphantly or in a coffin!
User Interface and User Experience
New Input option: Select active unit
Settings ► Input
Hotkey to highlight, select and focus the currently active Gladiator
New Settings option: Camera edge scrolling
Settings ► Gameplay ► Battle
Enables/disables camera positioning by moving the cursor to the screen borders
New Settings option: Enable Feedback
Settings ► Gameplay ► Shared
Enables/disables pressing the F11 key to toggle the Feedback Dialogue
The hint text (watermark) in the bottom right corner is removed
New Settings option: Enable corpse sinking
Settings ► Gameplay ► Battle
Enables/disables the bodies of defeated enemies to remain in the arena until the end of the current Battle
New Settings option: Show grid object ability pattern on hover
Settings ► Gameplay ► Battle
Enables/Disables Arena Obstacles to display an indicator on the tiles affected by their ability when hovered
New Settings option: Story texts display speed
Settings ► Gameplay ► Battle
Increase/decrease the time story dialogue is displayed to match personal preference
New Settings option: Target Objects based on shape
Settings ► Gameplay ► Battle
If set to True, this will result in your cursor reacting to the target's 3D shape, rather than its tile.
For new players, this is enabled by default. Otherwise it retains the existing state.
Bug Fixes
Ability: Savage Blow (Secutor Class)
Now affects all targets as intended (levels 2 and 3)
Source
