Bloodgrounds
Steam News 19 March 20262mo ago

Second Patch after Launch

Ave Patronus, we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which incl…

Update log

Full Bloodgrounds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes1 addition8 changes4 removals
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Store
  • UI and audio
changedwe want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.
changedBalancingAdjusted system logic to improve effectiveness. Affected enemies will now ignore dynamic sources of danger (e.g. Attacks of opportunity) when calculating their path.
changedBalancingAudience Entertainment Adjusted Event types:
removedBalancingRemoved Event types that reward/punish use of Weapon abilities
removedBalancingRemoved Event types that reward/punish use of Class abilities
removedBalancingRandom event types that punish/reward Gladiators not taking damage no longer appear in Battles that apply the "Life Sap" Modifier ("Reduce Health by 1% Max Health to Ally units on their turn end.")
Corrected the percentage chance of crafting Epic level items for Artisan Level Expert48% to 28%Corrected the percentage chance of crafting Epic level items for Artisan Level Expert from 48% to 28% Common / Rare / Epic / Legendary:0/70/48/2 to 0/70/28/2

Ave Patronus,

we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.

You can find the detailed change log below.

Vale, Patronus! Exordium Games & Daedalic Entertainment

Detailed Change Log

Balancing

Gladiator Abilities

Ability: Taunt (Retiarius Class)

  • Adjusted system logic to improve effectiveness.

    Affected enemies will now ignore dynamic sources of danger (e.g. Attacks of opportunity) when calculating their path.

Audience Entertainment Adjusted Event types:

  • Removed Event types that reward/punish use of Weapon abilities

  • Removed Event types that reward/punish use of Class abilities

  • Random event types that punish/reward Gladiators not taking damage no longer appear in Battles that apply the "Life Sap" Modifier ("Reduce Health by 1% Max Health to Ally units on their turn end.")

Changed values for unit stat based Events:

  • Ally avoiding status with Luck 5 → 3

  • Enemy avoiding status with Luck -2 → -3

  • Ally avoiding attack with Evade 5 → 3

  • Enemy avoiding attack with Evade -2 → -3

  • Favor collected by an ally (negative) -2 → -3

  • Favor collected by an ally (positive) 2 → 3

  • Defeating enemies with a single ability 15 → 10

  • Using Deity ability (positive) 10 → 5

Fixed an issue that could result in rewards for reaching the highest entertainment level being of lower quality than they should be.

Battle

The first enemy attack each battle is now prevented from being a critical hit. Thus it can't cause Trauma, which should help to mitigate frustrating experiences.

Status: Petrify

  • now also sets the affected unit's Evade chance to 0%

Status: Stun

  • now also sets the affected unit's Evade chance to 0%

  • no longer removed by Damage from other status effects (Burn, Bleed, etc.)

City Management

Building: Quarters

  • Improved the level up stat improvement system to offer a better variety for consecutive rerolls.

Building: Tactical Vault

  • Fixed an issue that resulted in crafted Shields receiving Damage stats when they shouldn't."

  • Corrected the percentage chance of crafting Epic level items for Artisan Level Expert from 48% to 28%

    Common / Rare / Epic / Legendary: 0 / 70 / 48 / 2 → 0 / 70 / 28 / 2

UI and UX

Options Menu

Updated the button selection for Unit Placement in the Tactics phase. Now allows left, right or middle mouse button.

Setup Consumables Screen

Added an indicator to show if new items (rewarded in Battle) are available

Source

Steam News / 19 March 2026

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