Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
- Fixes
- Store
- UI and audio
Ave Patronus,
we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.
You can find the detailed change log below.
Vale, Patronus! Exordium Games & Daedalic Entertainment
Detailed Change Log
Balancing
Gladiator Abilities
Ability: Taunt (Retiarius Class)
Adjusted system logic to improve effectiveness.
Affected enemies will now ignore dynamic sources of danger (e.g. Attacks of opportunity) when calculating their path.
Audience Entertainment Adjusted Event types:
Removed Event types that reward/punish use of Weapon abilities
Removed Event types that reward/punish use of Class abilities
Random event types that punish/reward Gladiators not taking damage no longer appear in Battles that apply the "Life Sap" Modifier ("Reduce Health by 1% Max Health to Ally units on their turn end.")
Changed values for unit stat based Events:
Ally avoiding status with Luck 5 → 3
Enemy avoiding status with Luck -2 → -3
Ally avoiding attack with Evade 5 → 3
Enemy avoiding attack with Evade -2 → -3
Favor collected by an ally (negative) -2 → -3
Favor collected by an ally (positive) 2 → 3
Defeating enemies with a single ability 15 → 10
Using Deity ability (positive) 10 → 5
Fixed an issue that could result in rewards for reaching the highest entertainment level being of lower quality than they should be.
Battle
The first enemy attack each battle is now prevented from being a critical hit. Thus it can't cause Trauma, which should help to mitigate frustrating experiences.
Status: Petrify
now also sets the affected unit's Evade chance to 0%
Status: Stun
now also sets the affected unit's Evade chance to 0%
no longer removed by Damage from other status effects (Burn, Bleed, etc.)
City Management
Building: Quarters
Improved the level up stat improvement system to offer a better variety for consecutive rerolls.
Building: Tactical Vault
Fixed an issue that resulted in crafted Shields receiving Damage stats when they shouldn't."
Corrected the percentage chance of crafting Epic level items for Artisan Level Expert from 48% to 28%
Common / Rare / Epic / Legendary: 0 / 70 / 48 / 2 → 0 / 70 / 28 / 2
UI and UX
Options Menu
Updated the button selection for Unit Placement in the Tactics phase. Now allows left, right or middle mouse button.
Setup Consumables Screen
Added an indicator to show if new items (rewarded in Battle) are available
Source
