Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
Ave Patronus,
Today, we proudly present you our second major early access update “Trials of the Gladiator”.
Aside from tons of fixes, small adjustments and balancing changes, this update consists of two main features:
Expeditions
Gladiator life is not all about fighting. Sometimes even warriors want to venture into the world to run errands, acquire new gear through trade, maintain diplomatic relationships or gather information through espionage. Aside from steel and gold, rewards yielded by such adventures can be improved prowess, new proficiencies and even life changing experiences made along the way.
This system adds an additional layer of management. Gladiators who are not sent to brawl their way through a challenge can now be sent on expeditions outside the city, earning a wide range of rewards.
Additionally it allows players to improve and customize Gladiators beyond what training in the Academy or combat in the Arena can offer: Combat stats, their Spirit Trait and the Deity they worship.
But as always, success is not guaranteed and failure bears harsh consequences.
New Class Abilities
The Academy trainer Geddon made a trip to visit his own grandmaster and returned with new tricks to teach your Gladiators. Each Class can learn one new skill to use in the arena.
Conveniently, the advanced training techniques also provide an additional ability point, so all skills can be unlocked as your fighters level up.
The new Abilities were chosen to round out each classes’ kit with additional synergies, offer more exciting choices and enable new interesting builds to tackle Challenges. You can learn more in the detailed notes below - or go in blind and figure it out for yourself. Either way, we wish you great success and best of luck mastering those new combat toys on your journey to the top!
Vale, Patronus!
Daedalic Entertainment & Exordium Games
Detailed Change Log
Features
Expeditions
Building: Inn
Added Expeditions tab (available from level 2)
The expedition tab will always offer 3 Expeditions
In city view the compass icon on the right indicates the number of currently available and active Expeditions.
After completing an Expedition a report with information about the outcome and consequences is displayed and a message is added to the city event log.
Some expeditions take more than one challenge to complete. The progress for ongoing Expeditions is displayed in the Expeditions tab in the Inn.
Currently the pool consists of 34 unique Expeditions.
Patron Quests:
Added 3 new Quests that reward completing Expeditions
New Class Abilities
Added a new unique Ability for every Class
Mystic Class
New ability: Blizzard
Move through all empty spaces in a direction, damaging and applying Frost to adjacent targets along the path and leaving Frozen Ground on spaces you move through.
Retiarius Class
New ability: Rally
Rally up all allies within range restoring their missing Armor and applying Haste.
Secutor Class
New ability: Groundbreaker
Slam the ground in front of you, sending out a shockwave that damages and applies Slow to all targets in a pattern.
Serpens Class
New ability: Viper Dance
Spin around throwing daggers in all 4 directions damaging and applying Bleed to the first target in line. If the target has Poison, there is a chance to apply Petrify.
Arcum Class
New ability: Flashflare
Throw a dazzling explosive in a line, hitting the first target and pushing them back 2 spaces. Has a chance to apply Stun. Targets receive extra damage on collision.
Saltator Class
New ability: Bladestorm
Jump forward on an empty space
Source
