Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Events
Ave Patronus. Today, we are celebrating the full release of Bloodgrounds with version 1.0. This update, concluding the Early Access phase, adds several new game systems and mechanics, tons of bug fixes and quality of life improvements, as well as numerous balancing adjustments. However, our journey is far from over – after all, a Gladiator’s career only starts when they graduate from the Ludus and advance past the training grounds.
These are the highlights of what we prepared for you:
1) Item Crafting
Off-the-shelf weapons are not your style? Then this offer is what you have been waiting for! Engineer Lecidia is looking forward to lending her expertise to those who desire bespoke equipment. Visit her in the Tactical Vault to place your order. No matter the coin you can spare – a piece will be tailored to your requirements. However, master craftsmanship comes at a price. This system allows players to craft custom equipment to meet all needs for a perfect Gladiator outfit. The properties that can be set include the exact item type, Weapon Ability (attack bonus) for weapons and Armor Category (class) for armor as well as a priority for the type of stat points it will grant. The smith’s selected Artisan Level increases the chance of getting higher quality (rarity) items.
2) Gambling
Low on cash? No problem! Visit the Arbiter in the Dark Alley and beat him in a game of dice to fill your purse and inventory. In case Lady Luck is not smiling on you, we made sure to put some aces up your sleeve – but they don't come for free. Take a seat at the table – the starting bet is only 200 Gold! In this Gambling minigame, players can spend Gold to test their proficiency in a game of dice. One game can last up to five rounds and will end after a single loss. However, a selection of “Tricks” can be utilized to improve the rolled result for a small price. After each win, players can choose to collect their booty – or wager all previous gains plus an increasing fee to take their shot at higher level rewards.
3) Audience Entertainment System
What is bloodsport about, if not entertainment?
To adequately reflect this, we added the Audience Entertainment System. At the beginning of each Challenge, ten event types are selected at random from a pool. Five of which gain the audience’s favor, while the other five detract from it. Doing a good job at entertaining the audience will yield additional rewards, while doing badly will reduce the rewards and may even result in punishment.
For more info on these systems, other features we added and the swath of balancing changes we made, please read the detailed changelog below.
Spend your coin wisely, win the audience’s favor and take your rightful position atop the Empire!
Vale, Patronus!
Daedalic Entertainment & Exordium Games
Detailed Change Log [ENG]
Features
Audience Entertainment
At the beginning of each Challenge 10 Audience Entertainment Events are chosen at random. 5 to increase Audience Entertainment, 5 to decrease Audience Entertainment. Additionally, certain fixed Events are added, depending on the Challenge. Audience Entertainment is limited to Challenges. In Colosseum Battles, Audience Entertainment is not activated. At the end of the Challenge, each positive level of Audience Entertainment grants additional rewards. Each negative level will diminish rewards and may apply negative effects.
Added Audience Entertainment Meter
displayed on the left side in Battle view
Source
