Bloodgrounds
Steam News 13 March 20262mo ago

First Hotfix after Launch

Ave Patronus, Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments.. Vale, Patronus! Exordium Game…

Update log

Full Bloodgrounds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix0 additions11 changes0 removals
  • Workshop
  • Gameplay
  • Balance
fixedBalancingFixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range
changedBalancingIncreased activation timer to 10/10/10 turns (from 8/7/6)
changedBalancingAdjusted damage to 15%/15%/15% (from 10/15/12)
changedBalancingIncreased activation timer to 8/10/12 turns (from 8/7/6)
changedBalancingAdjusted damage to 20%/20%/20% (from 15/15/15)
changedBalancingAdjusted damage to 10%/15%/20% (from 5/10/15)

Ave Patronus,

Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments..

Vale, Patronus! Exordium Games & Daedalic Entertainment

Detailed Change Log

Balancing

Tactical Machines

Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range

Tactical Machine Abilities

Ability: Cannon Ball (Tactical Machine Caeli Ruina)

  • Increased activation timer to 10/10/10 turns (from 8/7/6)

  • Adjusted damage to 15%/15%/15% (from 10/15/12)

Ability: Focused Shot (Tactical Machine Machina Missilis)

  • Increased activation timer to 8/10/12 turns (from 8/7/6)

  • Adjusted damage to 20%/20%/20% (from 15/15/15)

  • Streamlined description text

Ability: Pyroblast (Tactical Machine Igniatix)

  • Adjusted damage to 10%/15%/20% (from 5/10/15)

Ability: Rejuvenate (Tactical Machine Medica)

  • Increased healing amount to 5%/10%/15% (from 3%/6%/8%)

Ability: Satic Shock (Tactical Machine Sacer Electricitas)

  • CosmeticAdjusted damage to 5%/5%/5% (from 36/8 - 12/10 - 15)"

Gladiator Ability Upgrades

Building: Academy Reduced upgrading cost for all abilities by 30% :

  • 1400 → 980

  • 1200 → 840

  • 1000 → 700

  • 800 → 560

  • 700 → 490

  • 600 → 420

  • 500 → 350

  • 400 → 280

Audience Entertainment Adjusted the impact of collecting favors on the Audience Entertainment Level

  • Favor uncollected on battle end (positive): +5 → +3

  • Favor uncollected on battle end (negative): -5 → -3

  • Favor collected by an ally (positive): +5 → +2

  • Favor collected by an ally (negative): -3 → -2"

Fixes and Improvements

Audience Quest: Deathmatch

  • Reworked, so it only appears if the arena offers at least one permanent (non-destructible) Obstacle that can be utilized to complete it.

Enemy Behaviour

  • Adjusted movement logic to avoid unnecessary attacks of opportunity (AOOs)"

Camera QOL

  • In Tactics mode (gladiator placement) X and C keys can now be used to cycle through Gladiators

Source

Steam News / 13 March 2026

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