Update log
Full Bloodgrounds update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
- Fixes
- Performance
Ave Patronus! It's time for another Patch! This time we again have a lot of fixes and balance adjustments - especially concerning the city event being too negative too often. After today's patch we will get back to a normal routine and more polished Updates compared to hotfixes and quick changes. So even if the frequency might change, please be reassured that this only means that we are hard at work.... ...and as always, if you want to support us, feel free to leave an honest review! But without futher ado - here are the patch notes: DISCLAIMER: Due to the localization pipeline all text additions and adjustments made with today's patch are in English only. We will add the localizations with the next update.
Features
Building Infirmary (all levels) Buttons to rest (heal) and cure _all_ Gladiators were added
Fixes
Fixed an issue that produced duplicate items, resulting in a black screen when starting a Battle
Random Arena Modifiers are now persistent through saving and loading (as intended)
Random City Events are now persistent through saving and loading (as intended)
Building Colosseum (Level 2+) Fixed an issue that prevented players from selecting a different Veteran team than the first after upgrading
Building Market Improved gamepad navigation flow
- BuildingMarket Fixed an issue that could cause overlapping text when comparing items
Building Estate Fixed an issue that resulted in quests being displayed prematurely when loading a save game created with the demo
- BuildingForum Fixed an issue that allowed duplicate Quests to be offered.
- BuildingTown Hall Fixed the incorrect preview image displayed for Forum upgrade to level 5
Performance Fixed an issue that caused the game to freeze when running in the background for extended periods of time.
Fixed an issue that could result in favors not being picked up correctly, when collected shortly after spawning from a unit dying.
Note: In the last patch notes we recommended switching the "Run in Background" setting to on as a workaround. With this fix, you can now set it back to off, if that is your preference."
Save games Fixed an issue that could result in save games not being displayed in the "Load Game" list.
- AbilitySanctum Intentum 2 (Deriva Class) Reduced healing amount to 7 - 9% (from 70 - 9%)
- AbilityWater Flows (Magus Class) Fixed ability range to work as indicated in the tooltip
Achievements Improved the reliability of Steam Achievements to be awarded correctly.
Boss Enemies All Boss enemies are now immune to the Fear status
Attack of Opportunity system
Fixed an issue that prevented Gladiators from performing Attack of Opportunity actions as intended.
Fixed an issue that caused errors when not closing the Level Up panel as intended (automatically or via ESC)
Fixed an issue that prevented consumables from being set up between Battles correctly
Tactical Machines Fixed an issue that could result in an error when a Machine with multiple targets applied its effect under specific circumstances
Fixed a bug where playing the decapitation animation of a Gladiator could cause an error, when DLC items were equipped on the head
Fixed an issue that could result in a game freeze when multiple Machines were brought to a battle and one of them killed an enemy under specific circumstances
Balancing
Audience Quest: Favoritism Reduced the required number of Class Abilities used to 4 (from 6)
City Events
Reworked numerous events.
Gold
Source
