Blood Rush
Steam News 21 December 20255mo ago

NEW DEMO!

Hey! The game as been out for six months now and has evolved so much. I put so much work into this and the demo wasn't able to reflect that at all so I'm updating it. The goal isn't to add new content but just to import…

Update log

Full Blood Rush update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey! The game as been out for six months now and has evolved so much. I put so much work into this and the demo wasn't able to reflect that at all so I'm updating it.

Extracted changes

1 fix9 additions5 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Performance
addedThe goal isn't to add new content but just to import all the progress on the game's visuals and general improvements. So new stuff will be in the demo non the less since I can't be bothered to remove every single thing.
addedNew demo contentSome idols are new, such as the crown and the sandal, but others have been removed.
addedNew demo contentThe fire relic now provides new upgrades like Double Columns.
changedNew demo contentSome of the radiation upgrades have been reworked.
addedGeneral improvementsI added a brand new aim assist system, you can read more about it here : [dynamiclink href=" https://store.steampowered.com/news/app/2435870/view/535490865486892201?l=english "]
addedGeneral improvementsAdded auto save backups.

The goal isn't to add new content but just to import all the progress on the game's visuals and general improvements. So new stuff will be in the demo non the less since I can't be bothered to remove every single thing.

New demo content

As the intended goal wasn't to ass content this is farly limited.

  • Some idols are new, such as the crown and the sandal, but others have been removed.

  • The fire relic now provides new upgrades like Double Columns.

  • Some of the radiation upgrades have been reworked.

  • Since the blood relic is available in the demo, you'll have access to the blood rework improvements update.

General improvements

Thanks to your feedbacks the game is generally much better too. I took a lot of time to improve the visual feedbacks.

I added a brand new aim assist system, you can read more about it here : [dynamiclink href="https://store.steampowered.com/news/app/2435870/view/535490865486892201?l=english"]

  • Unfocusing the game now pauses it.

  • Added auto save backups.

  • The game now saves you location in the hub.

  • Redesigned knock back system.

Rework visuals

This is just a quick overview of the improved visuals of the game, a lot has been done and I'm always looking for more to do.

  • Reworked all the fogs in the game.

  • New UIs for dialogues/items/healthbars.

  • The main game shaders have been reworked.

  • I added a lot of animations to the game.

  • The torture token now has a new icon and model, don't be fooled!

[carousel autoadvance="true"][/carousel]

New tutorials

Some mechanics are a bit difficult to understand for some people without a proper explanation. I introduced tutorial screens some times ago to.

So many bug fixes

I mean, I won't list them here but yeah, a lot!

I aslo fixed a lot of typos.

Also the performance should be a tiny bit better.

Source

Steam News / 21 December 2025

Open original