Update log
Full Blood Rush update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
Fixes:
-Added a missing name for a music.
-Extracting from a relic at a shop costs money now.
-Fixed a hole in a wall.
-Fixed the weapon wall collisions when not unlocked.
-Fixed the missing target parts.
-Fixed the coliseum music volume.
-Fixed the Surcharge miracle not working as intended.
-Fixed the UVmap on the 3rd circle doors.
-Fixed the gap between some doors and the walls.
-Fixed the number of lighting strikes when slamming.
-Possible fix for a shading issue in the antechrist boss room.
-Fixed the save file versioning on save creation.
-Fixed the potato mod breaking the labyrinth rendering.
-Fixed not droppable miracle showing up in the codex.
-Fixed a missing animation when starting a fight with the current last boss.
-Fixed some collisions.
-Updated some translations.
New version is 0.3.0.1
Source
