Update log
Full Blood Rush update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Blood Rushers!
Extracted changes
- Gameplay
- Balance
- Events
The big update I talked about last month is finally here after months of work! There is so much new stuff is this update it is kind of crazy, new features, new weapon, new NPCs, new area, etc... If you are able to read this post, it is now playable on Steam!
Explore the new third circle
The third circle is now accessible after beating Mammon.
Try to not get lost in the Labyrinth, enter and get out of the Jail before facing the new boss. New ennemie types will try (or not) to stop you in your way, break them appart!
Collect all the weapons
I'm adding a weapon wall to display all you unlocked weapons.
You can buy it from Hephaestus after unlocking your first weapon at his shop. This will allow you the check if you unlocked all the weapons. More are to come at a later date.
Complete the codex
As a alchemist, Nicolas is taking notes throughout his journey to escape Hell.
The codex for now contains entries about :
The Relics
Learn about each relic and their miracles (Including how to unlock them)
Hostile NPCs
Read about the lore of your enemies.
Count how many you killed.
Learn how to defeat them optimally.
The Circles of Hell
Read how each Circle works.
The codex also allows you to check on you global progress on the game, how much you explored the world, unlock all there is to unlock and experimented with the relics.
I hope to expand the codex on later updates.
New pricing:
Some of you might have noticed, the game is now 5-10% pricier than before.
Blood Rush is a lot of work for only one person and I think the price is still fair since I added a lot of content since it came out in early access last summer.
One or two more price increases are going to happen before the game comes out of Early Access, I'll mention the price changes before doing so on Steam. I still hope this doesn't inconvenience many people.
Changes with ✨ have been suggested by the community.
Changes:
✨Updated the weapon reward icons to look more refined.
Walking on sand now spawns some particles.
Added the weapon wall.
Daedalus will now spawn in the main hub.
Updated the Soul Shards placeholder model.
Added new stats that can be read in the codex
Those new stats can present some discrepancy as the game is still in early access ans they have been added in this update.
✨ Added variations to Stygos' last room.
Added variations to Stygos' open rooms.
The bubble effect lasts longer.
Unlocking weapon infusions now requires the help of Daedalus.
If you already unlocked them, you'll need to unlock them again.
Added a new ring.
Updated the visuals for the radioactive cracks.
Added a new unlockable weapon.
Some enemy abilities such has the corrupted spouse healing and others will now lock their caster's rotation.
The seed system is now limited to 32 glyths and doesn't allow for white spaces.
✨Added a new achievement when you unlocked all the game's weapons.
This will be affected by the version of the game, new weapons will come after this update too.
Added a new achievement for completing the new circle.
Refactored a part of the save system.
Clicking on play when there is no save file available, creates a file in slot0 and launches the game automatically.
The save files are now loaded asynchronously
Source
