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Steam News16 January 20265mo ago

Blood: Refreshed Supply - Beta Update Notes (1/15/2026)

Blood: Refreshed Supply - Beta Update Notes (1/15/2026) Fix for flares being able to hit things behind walls Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate.

Full notes

Full Blood: Refreshed Supply™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes0 removals
  • Compatibility
  • Fixes
  • Gameplay
  • Server
  • UI and audio
changedBlood: Refreshed Supply - Beta Update Notes (1/15/2026)
fixedFix for flares being able to hit things behind walls
addedBe sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
fixedCorrected sector fx / phase behavior
fixedFixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
changedRestored self-reviving during "fatality" state in multiplayer.

Blood: Refreshed Supply™ changes

changedBlood: Refreshed Supply - Beta Update Notes (1/15/2026)
fixedFix for flares being able to hit things behind walls
addedBe sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
fixedCorrected sector fx / phase behavior
fixedFixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation

Blood: Refreshed Supply - Beta Update Notes (1/15/2026)

  • Fix for flares being able to hit things behind walls

  • Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well

  • Corrected sector fx / phase behavior

  • Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation

  • Exposed "fatality" logic to scripts.

  • Restored self-reviving during "fatality" state in multiplayer.

  • Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.

  • Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.

  • Various weapon wheel tweaks for a more intuitive experience.

Please note that these fixes may be adjusted before the time of official release for all platforms. Changes and feedback from this beta release may be reflected in future updates. Thank you for your support and feedback!

Thank you!

  • Team Nightdive

Source

Steam News / 16 January 2026

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