Full notes
Full Blood: Refreshed Supply™ update
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What changed
- Compatibility
- Fixes
- Gameplay
- Server
- UI and audio
Blood: Refreshed Supply™ changes
Blood: Refreshed Supply - Beta Update Notes (1/15/2026)
Fix for flares being able to hit things behind walls
Be sure to load add-on dependency RFFs before invoking OnGameRestart delegate. Also clear QAV/SEQ cache as well
Corrected sector fx / phase behavior
Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
Exposed "fatality" logic to scripts.
Restored self-reviving during "fatality" state in multiplayer.
Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.
Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.
Various weapon wheel tweaks for a more intuitive experience.
Please note that these fixes may be adjusted before the time of official release for all platforms. Changes and feedback from this beta release may be reflected in future updates. Thank you for your support and feedback!
Thank you!
Team Nightdive
Source
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