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Steam News12 May 20261mo ago

Blood: Refreshed Supply - Patch 3.1 (Hotfix #5)

Version 3.1 of Blood: Refreshed Supply is now live bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. General Gameplay Adjustments/Bug Fixes: Fixed aim drifting during small view movements.

Full notes

Full Blood: Refreshed Supply™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

25 fixes13 additions17 changes7 removals
  • Gameplay
  • Fixes
  • Server
  • UI and audio
  • Maps
  • Store
changedVersion 3.1 of Blood: Refreshed Supply is now live bringing several adjustments to levels, gameplay, multiplayer, and bug fixes.
changedGeneral Gameplay Adjustments/Bug Fixes:
fixedFixed aim drifting during small view movements.
addedAdded a "Speedometer" setting in display options for showing current player speed.
addedAdded a “Hitscan Only” setting for auto aiming in gameplay settings.
added(PC) Added cvar "g_showSpeed" for enabling the speedometer and selecting display units.

Blood: Refreshed Supply™ changes

changedVersion 3.1 of Blood: Refreshed Supply is now live bringing several adjustments to levels, gameplay, multiplayer, and bug fixes.
changedGeneral Gameplay Adjustments/Bug Fixes:
fixedFixed aim drifting during small view movements.
addedAdded a "Speedometer" setting in display options for showing current player speed.
addedAdded a “Hitscan Only” setting for auto aiming in gameplay settings.

Version 3.1 of Blood: Refreshed Supply is now live bringing several adjustments to levels, gameplay, multiplayer, and bug fixes.

General Gameplay Adjustments/Bug Fixes:

  • Fixed aim drifting during small view movements.

  • Added a "Speedometer" setting in display options for showing current player speed.

  • Added a “Hitscan Only” setting for auto aiming in gameplay settings.

  • (PC) Added cvar "g_showSpeed" for enabling the speedometer and selecting display units.

  • (PC) Added cvar "g_weaponTransparent" to make weapon view sprites translucent.

  • (PC) Added cvar "g_weaponLower" to make weapon view sprites appear lower on the screen.

General Multiplayer Adjustments/Bug Fixes:

  • Added Lag Compensation in multiplayer, with "All", "Hitscan Only", or "Off" options.

  • Completely reworked netcode to allow for more stable connections and lower latency.

  • Reworked client prediction to resolve many cases of desync with weapons and other player state.

  • Fixed announcer voicelines not being synced in multiplayer.

  • Fixed announcer voicelines not playing when getting a kill in multiplayer.

  • Fixed velocity when pushing Caleb in the "Fatality" state, as well as other pushable sprites.

  • Fixed some cases of player animations desyncing in multiplayer.

  • Fixed ammo counts desyncing when shooting while picking up ammo in multiplayer.

  • Fixed "Show Statistics" in coop for clients.

  • Fixed ambient sounds desyncing in multiplayer.

  • Fixed "Mute Player" functionality.

  • Fixed Voodoo Doll and Life Leech being unobtainable after use with weapon respawn set to "Permanent" in multiplayer.

  • Fixed pitchfork not being equipped when respawning in multiplayer.

  • Fixed Asbestos Armor hud overlay being stuck when respawning in multiplayer.

  • Fixed Reflective Shots audio effect being stuck when respawning in multiplayer.

  • Fixed several issues with the Crystal Ball in multiplayer.

  • Fixed delirium effect misbehaving in multiplayer.

  • Fixed team chat in multiplayer.

  • Fixed hud scaling in certain splitscreen configurations

  • Fixed hud color palette not changing properly for clients in multiplayer.

  • Fixed various scripted sprite visuals desyncing in multiplayer.

  • Fixed killfeed messages sometimes not showing when getting a kill soon after respawning.

  • Fixed explosions sometimes being predicted inappropriately in multiplayer.

  • Fixed various looping sound desyncs in multiplayer.

  • Fixed sector palettes not being synchronized in multiplayer.

  • Fixed some monster sounds only being played on the host in multiplayer.

  • Fixed mouse mode actions of all players affecting the host in multiplayer.

  • Added prediction for bullet casings in multiplayer.

  • Added latency display on "Minimal" hud style.

  • (PC) Added host cvar "sv_allowExits" to disable exit switches in multiplayer.

  • (PC) Added host cvar "sv_antilag" to adjust lag compensation in multiplayer.

Level-Specific Adjustments/Bug Fixes:

  • Multiplayer item respawn status at checkpoints set to “Option” across multiple maps.

  • Secret pickups unpaired from direct triggers so they can be set to respawn across multiple maps (otherwise the secret counter will continue to rise w/each pickup).

  • Geometry pinches removed across multiple maps.

  • Item locations on moving sectors adjusted for multiplayer across multiple maps.

  • Adjusted sprite placement (to account for voxels) across multiple maps.

  • Checkpoint, tome, and label message adjustments across multiple maps.

  • Blocking walls modified to be 1-sided in the event of a wall clip across multiple maps.

  • PlayerSFX paired to enemies adjusted to use a 1-shot switch across multiple maps.

  • Secret sector triggers and total-counters adjusted across multiple maps.

  • Ceiling heights in sectors that are visible at the same time as parallax ceilings adjusted to not ascend above the parallax height across multiple maps.

  • (Negligible) wind values added to floor-facing slide-marked and z-motion sprite sectors to pair marked-sprite and player movement.

DWE1M5: Dangerous Game

  • Backup triggers added for disabling the bomb’s ambient sound.

  • Secret Life Seed acquisition occurs at the teleport location (instead of the initial room) to avoid being locked out of the secret acquisition.

DWE1M6: Thing of the Past

  • Sector overlap bugs removed at the long hallway inside the outpost.

DWE1M9: Spooky World

  • Collision and masked wall gib settings adjusted for the ballroom windows.

  • Second trigger for raising the Haunted House entrance platform removed.

DWE1M11: Shudder Island

  • Checkpoint teleporter added in spawn room for multiplayer.

DWE2M3: Mothership

  • Pod sector lighting phases matched up.

  • Updated teleport on/off sequence for “space” area in Pod docking segment.

  • Textures adjusted on rotating (decoration) sectors.

DWE2M10: Crownfall

  • Multiplayer teleporter relocated on the train to remove a ROR visual error.

  • Removed floating sprites from text setup at lab depot.

DWE2M12: Whisper Peak

  • Pit sectors adjusted on the sides of the bridge

DWE3M1: Whisper Peak

  • Key requirement for back-gate switch in repair shop removed.

  • Passage from dark to light area in school now opens upon taking Dagger Key rather than being sector based (to avoid a lockout).

DWE3M2: The Tenant

  • Mother Placard (explode object) unlocking sectors expanded to both car entrances.

DWE3M10: Mourning Sickness

  • ROR clip disabled in arcade area

DWE4M2: The Horrible Tomb

  • Missing wall mask restored in Crypt area.

-Team Nightdive

Source

Steam News / 12 May 2026

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