Full notes
Full Blood: Refreshed Supply™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Server
Blood: Refreshed Supply™ changes
Version 3.1.1 of Blood: Refreshed Supply is now live, bringing several adjustments to levels, gameplay, multiplayer, and bug fixes. General Gameplay Adjustments/Bug Fixes:
Adjusted the minimal HUD to clamp to a 16:9 aspect ratio, to improve readability in splitscreen and at ultrawide resolutions.
Fixed being able to jump while crouched, to mirror original DOS behavior.
Restored behavior allowing multiple weapons to be bound to the same button.
On controllers, the in-game menu can now be closed by pressing the menu button again.
(Switch 1+2) Fixed a bug where video subtitles would desync.
(Switch 1+2) Fixed anti-aliasing options not being saved.
General Multiplayer Adjustments/Bug Fixes:
Fixed flag voice lines not playing in “Team” mode for clients in multiplayer.
Fixed inventory item buttons not working for clients in multiplayer.
Fixed crosshair not rendering for some clients in splitscreen.
(PC) Fixed several playback issues with experimental demo support.
(PC) Fixed “playdemo” command not automatically specifying .kdem extension.
(Switch 1+2) Fixed a bug which made it inconvenient to start a singleplayer game after starting a splitscreen session.
(Switch 1+2) It is now possible to start a splitscreen session with players who do not have a local account.
Level-Specific Adjustments/Bug Fixes:
MRW2M11: Bedlam
Fixed a softlock that occurs when backtracking to a previously completed area.
DWE1M4: The Abyss
Raises the surface of the first water area so that jumping out onto land is possible.
DWE3M6: Last Resort
Added 2 breakable walls to the resort’s outdoor area. Does not affect achievement goal.
DWE3M9: Nightmare
Adjustments made to several effects to accommodate sequence breaking.
Fixed visual error caused by a wall overlap in White Flame Room #2.
DWE4M7: Serving Mankind
8th Secret included in counter + removed ability to trap yourself in its location.
DWE4M8: Dead End
Fixed teleport marker bug located after boss fight.
Added a new level segment after the boss fight.
-Team Nightdive
Source
Changelog.gg summarizes and formats this update. How we read updates.
