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Steam News8 January 20265mo ago

Blood: Refreshed Supply - Public Beta Announcement #3

A public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties.

In this update1

Full notes

Full Blood: Refreshed Supply™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes2 additions16 changes0 removals
  • Compatibility
  • Server
  • Fixes
fixedA public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left.
changedFeatures in the latest public beta preview for Blood: Refreshed Supply will include:
fixedBeta Update Notes (1/8/2026)Fixed locked door interaction playing improperly in multiplayer.
fixedBeta Update Notes (1/8/2026)Fixed level messages not displaying for clients in multiplayer.
fixedBeta Update Notes (1/8/2026)Fixed moving sloped geometry desyncing in multiplayer.
fixedBeta Update Notes (1/8/2026)Fixed combination locks desyncing in multiplayer.

Blood: Refreshed Supply™ changes

fixedA public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left.
changedFeatures in the latest public beta preview for Blood: Refreshed Supply will include:
fixedFixed locked door interaction playing improperly in multiplayer.
fixedFixed level messages not displaying for clients in multiplayer.
fixedFixed moving sloped geometry desyncing in multiplayer.

A public beta preview of some of the fixes planned for Hotfix #2 is now live on Steam! To participate, players will need to right-click the game in the Steam library and select Properties. In the Betas tab, choose "Beta" from the Dropdown list in the top left.

Features in the latest public beta preview for Blood: Refreshed Supply will include:

Beta Update Notes (1/8/2026)

  • Fixed locked door interaction playing improperly in multiplayer.

  • Fixed level messages not displaying for clients in multiplayer.

  • Fixed moving sloped geometry desyncing in multiplayer.

  • Fixed combination locks desyncing in multiplayer.

  • Fixed player pitch angle not being networked.

  • Various sound fixes for multiplayer, including stopping explosions from "popping" and going silent.

  • Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.

  • Only check if the palette value is non-zero during SEQ playback. Fixes Tchernobog’s projectile not being blue when exploding.

  • Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.

  • Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.

  • Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.

  • Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.

  • Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.

  • Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.

  • Fixed behavior with quake effects

  • Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.

  • Do not flag the state of a gib object on level load if the sprite’s sternum is not a thing.

  • Fixed behavior bug with path sector sounds.

  • Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.

  • Reworked the hud system to be aware of any kind of resolution setting.

  • Fixed skies to be affected during the delirium state.

  • Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).

  • Restored all of the logic for doppler effects for audio.

  • Fixed looping sounds continuing to play endlessly when opening a menu.

  • Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.

  • Default push-to-talk to “enabled” for PC platforms.

  • Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.

Please note that these fixes may be adjusted before the time of official release for all platforms. Changes and feedback from this beta release may be reflected in future updates. Thank you for your support and feedback!

  • Team Nightdive

Source

Steam News / 8 January 2026

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