HomeGamesUpdatesPricingMethodology
Steam News23 January 20265mo ago

Blood: Refreshed Supply - Patch 2.2 (Hotfix #2)

The second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements!

Full notes

Full Blood: Refreshed Supply™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes2 additions15 changes0 removals
  • Gameplay
  • Compatibility
  • Fixes
  • Security
  • Server
  • UI and audio
changedThe second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements!
changedPlease note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update.
changedThank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.2 (Hotfix #2)
fixedFixed “Chosen-in-Regress” achievement not triggering.
fixedFixed exploit by rapid firing akimbo napalm and tesla weapons.
fixedFixed “Fatality”/Dying state not being triggered in BloodBath.

Blood: Refreshed Supply™ changes

changedThe second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements!
changedPlease note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update.
changedThank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.2 (Hotfix #2)
fixedFixed “Chosen-in-Regress” achievement not triggering.
fixedFixed exploit by rapid firing akimbo napalm and tesla weapons.

The second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements!

Please note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update.

Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.2 (Hotfix #2)

  • Fixed “Chosen-in-Regress” achievement not triggering.

  • Fixed exploit by rapid firing akimbo napalm and tesla weapons.

  • Fixed “Fatality”/Dying state not being triggered in BloodBath.

  • Fixed first-person burning animation becoming de-synced in multiplayer.

  • Fixed walls and sectors not being interpolated in multiplayer.

  • Fixed various causes of rubber banding in multiplayer.

  • Fixed elevators causing significant visual jitter in multiplayer.

  • Fixed laggy clients causing general latency in multiplayer.

  • Fixed visual glitches caused by opening a menu when the weapon wheel is visible.

  • Fixed dynamite “charge meter” on HUD remaining visible after dying in multiplayer.

  • Refactored game state updates to resolve some disconnects in "Online" mode.

  • Adjustments to the main menu navigation functionality for gamepads and controllers.

  • Fixed locked door interaction playing improperly in multiplayer.

  • Fixed level messages not displaying for clients in multiplayer.

  • Fixed moving sloped geometry desyncing in multiplayer.

  • Fixed combination locks desyncing in multiplayer.

  • Fixed player pitch angle not being networked.

  • Various sound fixes for multiplayer, including stopping explosions from "popping" and going silent.

  • Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.

  • Fixed Tchernobog’s projectile not being blue when exploding.

  • Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.

  • Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.

  • Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.

  • Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.

  • Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.

  • Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.

  • Fixed behavior with quake effects

  • Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.

  • Fixed behavior bug with path sector sounds.

  • Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.

  • Reworked the hud system to be aware of any kind of resolution setting.

  • Fixed skies to be affected during the delirium state.

  • Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).

  • Restored all of the logic for doppler effects for audio.

  • Fixed looping sounds continuing to play endlessly when opening a menu.

  • Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.

  • Default push-to-talk to “enabled” for PC platforms.

  • Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.

  • Fix for flares being able to hit things behind walls

  • Corrected sector fx / phase behavior

  • Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation

  • Exposed "fatality" logic to scripts.

  • Restored self-reviving during "fatality" state in multiplayer.

  • Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.

  • Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.

  • Various weapon wheel tweaks for a more intuitive experience.

  • (PlayStation 4) Fixed an issue where the game crashes when trying to select add-ons.

Thank you!

  • Team Nightdive

Source

Steam News / 23 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.