Full notes
Full Blood: Refreshed Supply™ update
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What changed
- Gameplay
- Compatibility
- Fixes
- Security
- Server
- UI and audio
Blood: Refreshed Supply™ changes
The second of multiple hotfixes for Blood: Refreshed Supply is now live, bringing with it a host of highly requested bug fixes and improvements!
Please note that this does not include content for Death Wish or Alpha / Beta DOS content. This will be available in a future major update.
Thank you again to everyone for providing feedback and bug reports, we will continue to work to address these issues as quickly as possible. Blood: Refreshed Supply - Patch 2.2 (Hotfix #2)
Fixed “Chosen-in-Regress” achievement not triggering.
Fixed exploit by rapid firing akimbo napalm and tesla weapons.
Fixed “Fatality”/Dying state not being triggered in BloodBath.
Fixed first-person burning animation becoming de-synced in multiplayer.
Fixed walls and sectors not being interpolated in multiplayer.
Fixed various causes of rubber banding in multiplayer.
Fixed elevators causing significant visual jitter in multiplayer.
Fixed laggy clients causing general latency in multiplayer.
Fixed visual glitches caused by opening a menu when the weapon wheel is visible.
Fixed dynamite “charge meter” on HUD remaining visible after dying in multiplayer.
Refactored game state updates to resolve some disconnects in "Online" mode.
Adjustments to the main menu navigation functionality for gamepads and controllers.
Fixed locked door interaction playing improperly in multiplayer.
Fixed level messages not displaying for clients in multiplayer.
Fixed moving sloped geometry desyncing in multiplayer.
Fixed combination locks desyncing in multiplayer.
Fixed player pitch angle not being networked.
Various sound fixes for multiplayer, including stopping explosions from "popping" and going silent.
Replaced automap with scoreboard in BloodBath and Team multiplayer gamemodes.
Fixed Tchernobog’s projectile not being blue when exploding.
Properly drop TNT bundle if charging the throw and make it detonate correctly after some time when dropping it after entering water.
Replicate classic collision behavior for missiles. Fixes the trap at the bank in E3M2.
Replicate box-collision for sprites. This allows enemy AI to fit in tightly packed corridors.
Force audio to sample at 44100 and adjust pitch to match desired output for a played SFX.
Disable QOL fix for collision for sector slopes. Too many user maps relied on this bug.
Fixed inaccuracies with per-pixel hitscan detection on masked walls and sprites.
Fixed behavior with quake effects
Restored bugged behavior with explosions where damage radius will fail to travel into the neighboring sector depending on how the sector was constructed.
Fixed behavior bug with path sector sounds.
Fixed bug where sprites may get ejected into another sector while swimming to the surface, causing them to still be in the swimming state on land.
Reworked the hud system to be aware of any kind of resolution setting.
Fixed skies to be affected during the delirium state.
Better support for user mods (custom RFFs are now loaded automatically in the mods folder and will remain high priority over RFFs in add-ons).
Restored all of the logic for doppler effects for audio.
Fixed looping sounds continuing to play endlessly when opening a menu.
Fixed “monsters” setting in multiplayer menus affecting an in-progress single player game.
Default push-to-talk to “enabled” for PC platforms.
Various fixes & polish for Blood, Cryptic Passage, and Marrow campaign maps.
Fix for flares being able to hit things behind walls
Corrected sector fx / phase behavior
Fixed behavior for sprites with 8 rotations. Fixes Cerberus boss rotation
Exposed "fatality" logic to scripts.
Restored self-reviving during "fatality" state in multiplayer.
Fixed incorrect camera angles when using the Crystal Ball as a client in multiplayer.
Fixed cases where multiplayer games would suffer increased latency with more clients, causing rubberbanding.
Various weapon wheel tweaks for a more intuitive experience.
(PlayStation 4) Fixed an issue where the game crashes when trying to select add-ons.
Thank you!
Team Nightdive
Source
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