In this update6
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Full Blood Moon Horror update
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Repeated intro
Hello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new:
What changed
- Gameplay
- Performance
Blood Moon Horror changes
🧠 Reduced RAM Usage by 50%
We’ve slashed RAM usage by ~30–40%! This major reduction should help players on lower-spec machines and reduce memory-related issues.
🛠 Crash Fixes & Stability
We’ve aggressively minimized crashing and memory leaks—crash frequency is now much lower. That said, we’re still monitoring and addressing any rare issues that pop up.
📦 Optimized Project Size
We've reduced overall project size significantly—down by over half. This will help with download times and storage overhead.
🎯 What’s Next?
Smarter AI: We’re actively working on AI improvements—making enemies more intelligent and reactive.
Hint System Progress: As promised, the hint system is still in development.
🧩 Context & Tech Breakdown
We utilized profiling tools to identify the biggest memory hogs—textures, asset loading, and runtime allocations—and focused our efforts there
We trimmed oversized textures, cleaned up unused assets, and implemented object pooling where needed. Bonus: the in-engine Addressables-style loading now loads assets just-in-time—reducing peak memory even further
🔍 Why This Matters
Less RAM = fewer crashes and better performance on mid-range systems
Smaller build = quicker downloads and less disk usage
Smart AI & hint systems = more polished, immersive experience
Thanks to everyone for the support and feedback so far. If you run into any issues, please let us know! We’ll continue reporting back as AI gets smarter and the hint system becomes fully integrated.
Source
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