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Steam News11 June 20251y ago

🛠️ Small Update: Memory & Build Optimization Update and more!

Hello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new: 🧠 Reduced RAM Usage by 50% We’ve slashed RAM usage by ~30–40%!

In this update6

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Full Blood Moon Horror update

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Repeated intro

Hello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new:

What changed

1 fix1 addition3 changes0 removals
  • Gameplay
  • Performance
addedHello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new:
fixed🛠 Crash Fixes & StabilityWe’ve aggressively minimized crashing and memory leaks—crash frequency is now much lower. That said, we’re still monitoring and addressing any rare issues that pop up.
changed📦 Optimized Project SizeWe've reduced overall project size significantly—down by over half. This will help with download times and storage overhead.
changed🎯 What’s Next?Smarter AI : We’re actively working on AI improvements—making enemies more intelligent and reactive.
changed🔍 Why This MattersLess RAM = fewer crashes and better performance on mid-range systems

Blood Moon Horror changes

addedHello everyone, We've just rolled out a small but impactful update, focusing on enhancing your gameplay experience. Here's what's new:
fixedWe’ve aggressively minimized crashing and memory leaks—crash frequency is now much lower. That said, we’re still monitoring and addressing any rare issues that pop up.
changedWe've reduced overall project size significantly—down by over half. This will help with download times and storage overhead.
changedSmarter AI : We’re actively working on AI improvements—making enemies more intelligent and reactive.
changedLess RAM = fewer crashes and better performance on mid-range systems

🧠 Reduced RAM Usage by 50%

We’ve slashed RAM usage by ~30–40%! This major reduction should help players on lower-spec machines and reduce memory-related issues.

🛠 Crash Fixes & Stability

We’ve aggressively minimized crashing and memory leaks—crash frequency is now much lower. That said, we’re still monitoring and addressing any rare issues that pop up.

📦 Optimized Project Size

We've reduced overall project size significantly—down by over half. This will help with download times and storage overhead.

🎯 What’s Next?

  • Smarter AI: We’re actively working on AI improvements—making enemies more intelligent and reactive.

  • Hint System Progress: As promised, the hint system is still in development.

🧩 Context & Tech Breakdown

We utilized profiling tools to identify the biggest memory hogs—textures, asset loading, and runtime allocations—and focused our efforts there

We trimmed oversized textures, cleaned up unused assets, and implemented object pooling where needed. Bonus: the in-engine Addressables-style loading now loads assets just-in-time—reducing peak memory even further

🔍 Why This Matters

  • Less RAM = fewer crashes and better performance on mid-range systems

  • Smaller build = quicker downloads and less disk usage

  • Smart AI & hint systems = more polished, immersive experience

Thanks to everyone for the support and feedback so far. If you run into any issues, please let us know! We’ll continue reporting back as AI gets smarter and the hint system becomes fully integrated.

Source

Steam News / 11 June 2025

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