In this update3
Full notes
Full Blood for the Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
Blood for the Throne changes
Steam post image
Improvements
Battles are now more vibrant and dynamic; projectiles and attack effects are more distinct and visually impactful.
Improved unit responsiveness: units now react faster to player commands even during combat.
Units can move while attacking (if stationary).
If moving, they will stop on the nearest tile before responding.
Movement during engagement applies a small penalty.
Many players pointed out that the upkeep and ration systems didn’t fit well with the fast-paced nature of the game.
As a result, both systems have been removed. Armies no longer consume rations, allowing battles to flow more freely. However, to recover your army’s strength, you’ll now need food instead.
Unit stats have been standardized; each unit type (e.g., Swordsmen, Archers, etc.) now has fixed, reliable stats.
You can now view attack ranges by selecting a unit and pressing R.
Mountain combat reworked: units can now attack over mountains, but those positioned close to the mountain are safe up to 2 tiles.
Added a new set of consumable items that provide permanent effects.
Use them like regular items; drag and drop to apply.
They disappear once consumed.
Improved item balance.
Drill Camp improvements; you can now train units individually.
Many quality-of-life updates and bug fixes.
Fixes
Fixed an issue where some generals couldn’t be selected.
Various minor bug fixes and performance optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
