In this update4
Full notes
Full Blood for the Throne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Events
- Gameplay
- Fixes
- UI and audio
Blood for the Throne changes
Steam post image
Improvements & Fixes
Performance & optimization — overall smoother gameplay, camera movement, and UI responsiveness.
Camera controls — zooming in and out is now smoother; battlefield navigation feels more fluid.
Other fixes:
Selection yellow circles now appear correctly on units standing on hills.
Unit panels now properly display injured units.
Selected units window no longer goes off-screen when many units are selected.
Fixed icons in the General selection menu.
Text rewards now display correct numbers.
Batch actions added — you can now heal all, treat all injuries, and repair all weapons for all units at once.
General flags fixed — flags now display correctly and no longer stretch while moving.
New Content
Final King — challenge the ultimate boss in the last node of the campaign.
Battering Ram unit — the new siege unit ideal for breaking enemy walls and gates.
Siege AI update — enemy units now wait to charge until gates are open or walls are destroyed.
Quality of Life
Various UI and animation polish for smoother and clearer gameplay feedback.
Minor bug fixes across battles, units, and interfaces.
Source
Changelog.gg summarizes and formats this update. How we read updates.
