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Steam News26 January 20265mo ago

Blood for the Throne Update - v0.6.0

Steam post image Version 0.6.0 – BATTLE MAP OVERHAUL This update focuses on new content, visual clarity, AI improvements, and a big round of fixes based directly on player feedback.

In this update7

Full notes

Full Blood for the Throne update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes10 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedVersion 0.6.0 – BATTLE MAP OVERHAULThis update focuses on new content, visual clarity, AI improvements, and a big round of fixes based directly on player feedback. Thanks for pushing the game forward with us.
addedNew ContentNew units added: Spiders Banner Man Bow Cavalry
addedNew ContentNew Sigils added , including new types of sigils with fresh effects.
addedNew ContentNew battle map layouts introduced for different battle types.
addedNew ContentWeather effects added to battles.
changedNew ContentDay / Night cycle updated with improved visual and gameplay impact.

Blood for the Throne changes

addedThis update focuses on new content, visual clarity, AI improvements, and a big round of fixes based directly on player feedback. Thanks for pushing the game forward with us.
addedNew units added: Spiders Banner Man Bow Cavalry
addedNew Sigils added , including new types of sigils with fresh effects.
addedNew battle map layouts introduced for different battle types.
addedWeather effects added to battles.

Steam post image

Version 0.6.0 – BATTLE MAP OVERHAUL

This update focuses on new content, visual clarity, AI improvements, and a big round of fixes based directly on player feedback. Thanks for pushing the game forward with us.

New Content

  • New units added:

    • Spiders

    • Banner Man

    • Bow Cavalry

  • New Sigils added, including new types of sigils with fresh effects.

  • New battle map layouts introduced for different battle types.

  • Weather effects added to battles.

  • Day / Night cycle updated with improved visual and gameplay impact.

  • Hill tiles added — grant bonus range and accuracy.

  • Victory celebration added — confetti and fanfare when you complete a run

Visual & UI Improvements

  • Unit icons updated after feedback that previous images were too dark.

  • Unit stat icons updated for better readability.

  • Multiple UI refinements and layout adjustments across the game.

  • All perks (including passive ones) are now shown in the unit panel.

  • Outlines added to units to improve battlefield clarity.

Gameplay & Balance

  • Full game rebalance pass based on community feedback.

  • Ranged unit AI improved — units now reposition when too close to their target.

  • Trebuchet AI improved:

    • Increased and corrected attack range

    • No longer moves toward targets

  • Wagon behavior fixed:

    • Now heals properly

    • No longer approaches enemies

  • Items can now be discarded in exchange for small money, adding more inventory control.

Map & Progression Fixes

  • World map node layout and distribution fixed for a smoother experience.

  • Fixed an issue where units could get stuck between mountains.

  • Fixed a bug where reward units were not shown properly.

Battle & System Fixes

  • End-of-battle management fixed and stabilized.

  • Fixed a bug where dead units sometimes appeared standing idle on the battlefield.

  • Fixed a command issue where units could get stuck cycling between defend and flee after fleeing.

  • Fixed a bug where resources were sometimes not removed from inventory when used.

  • Fixed an issue in fortress battles where doors would not open in some cases.

This one’s a chunky update — new units, clearer visuals, smarter AI, and a lot of long-standing issues cleaned up. More polish and content are already in the works.

Source

Steam News / 26 January 2026

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