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- Blockscape
Blockscape BSNG v19 Patch 1
Hi! Small patch with the following changes: Fixed crash when starting new game or loading game when a game is already running. Fixed small delays in input when adding or removing blocks. Placing a vehicle now removes it…
- Blockscape
Blockscape BSNG v19 released (Easter 21 update)
Hi! The big Easter update is out! (Build 6450376) Highlights: New world (Landscape 2). Smoother terrain. More interesting features. Caves. Smoother character animations with blending (Used by player and worker models).…
- Blockscape
Random thoughts 11
Hi! Next version will introduce the new landscape. I have worked really hard to make this landscape much more interesting to explore. The world and all the mechanics are now good enough to support the game I want to mak…
- Blockscape
Random thoughts 10 - Happy new year!
I have started working on a new landscape. It will have more interesting terrain to explore. When you start a new game you can select landscape type. Did some tests with non-solid tree canopies. I like it when you can s…
- Blockscape
Blockscape BSNG v18 released (Christmas 20)
Hi! This update is the biggest graphical improvement in the history of Blockscape. I hope you like it! Highlights in this update: Higher resolution textures Proper texture filtering MSAA Separate mesh space for blocky a…
- Blockscape
Blockscape BSNG v17 released (Halloween 20)
It's finally here! Look how I old I have become trying to make this game. Highlights in this update: Steam Multiplayer Start a server by checking "Multiplayer" then click "Create Server" and finally select "Steam Socket…
- Blockscape
Steam Multiplayer testing
Hi! I will do some Steam multiplayer testing from time to time the following days. The plan is to release a real version this weekend. If you are on the "unstable" beta and have me as a friend on Steam you can right cli…
- Blockscape
Random thoughts 9
I'm using the Steamworks.NET library more and more. This is a great wrapper over the c++ library provided by Valve. The latest version includes the Steam Datagram Relay API. Good for us. i got the first bits of steam mu…
- Blockscape
Unstable branch updated
Hi! The unstable branch is updated with the latest changes. Please help me test! Highlights: Multiplayer works again I rewrote some parts like the prediction code so the players movement should be much smoother. Not all…
- Blockscape
Random thoughts 8
I fixed the export of scalar field (smooth) voxels from building plates. It wasn't as easy as I thought it would be but now it works: You can now build a forest in a couple of minutes. :) I like the new Octaplate tool.…
- Blockscape
Random thoughts 7
I noticed that smooth voxels are not saved correctly from building plates. I tried to build a tree but the workshop item turned out empty. I hope it will be an easy fix :) I tried to build a horse statue on my coffee br…
- Blockscape
Random thoughts 6
I have updated the unstable branch with the new Workshop stuff. Who will upload the first model? :) So how do you add something to the Workshop? Step 1: Create something cool on a building plate: Step2: Right click on t…
- Blockscape
Random thoughts 5
Did a lot of work on the Steam workshop integration in the last few days and finally got it working. Phew! You can now (well, in the next update) upload user created models by typing "savetoworkshop [model name]". Shoul…
- Blockscape
Random thoughts 4
I started experimenting with new terrain tool shapes. Added Cylinder, capsule and truncated octahedron as a test. I like the cylinder: I thought the truncated octahedron would make a great tool for cliff/rock building b…
- Blockscape
Blockscape BSNG v16 released
Hi! It's time for a new update again! Highlights in this update: Third person camera Hit [F5] to toggle camera mode. In third person camera mode the camera distance from player is controlled by the tool size: Symbols to…
- Blockscape
Random thoughts 3
I'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool. Spent a whole n…
