In this update2
Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
Blockscape changes
Hi!
The big Easter update is out! (Build 6450376)
Highlights:
New world (Landscape 2). Smoother terrain. More interesting features. Caves.
Smoother character animations with blending (Used by player and worker models).
Many updates to the player model.
Switched to alpha transparency for all effects like smoke and fire.
Swing speed now depends on how heavy the tool is.
Material transitions for distant terrain.
Updated leaves materials. Trees look much better now.
New curved block types. (Slope rounded, slope rounded half, slope rounded quarter, Slope rounded corner).
New vehicle: Drill
New vehicle: Hang Glider
Falling Snow (Only in winter biomes with fog).
Added a player Bed. The new Bed can be used to restore health and also sets the spawn position. The worker bed is now renamed to "Guest Bed".
Low temperature can now hurt you. Craft boots to explore winter biomes.
New snapping logic for modular building parts (MBP). Much easier to work with.
Modular Building Parts (MBP) can now be crafted in survival mode (Recipes are auto generated for tools detected as MBPs). MBPs are crafted with the "Architects Table" crafting station.
Almost full list of changes:
Real leaves
Switched to alpha transparency
Alpha clouds
Better normal maps
Added material transitions for distant terrain
New mod: Landscape 2
Drill vehicle (Voxel Cruscher 3000)
Added Falling Snow
Added vehicle tag to xml.
Added player head position to Moonstang
Removed any player heads from vehicles voxel data.
Fixed destination pos for play transition into drill vehicle
Pick up entities with [SHIFT] + [RMB]
Deleteing (picking up) entities should add them to inventory
Water flow is now working correcty.
Added debris particles. Something in between blocks and smoke.
Added water foam!
Added water splashes
Fixed pivot point for bomb!
Fixed Savegame screenshot generation.
Added MSAA to hud/inventory
Forced third person camera in drill.
Fixed thirdperson camera dist for drill
Added Pitch display for easier navigation with drill
Smooth transitions between animations
Added Copter :)
Fixed many problems with world surfaces
Added torso Armor
Added sitting animation
Added support for flying machines
Add lights to drilling vehicle
Fixed flashlight and foliage lighting errors
Tunnel Camera for drill
Added biome temperature
Make sure player start above water and not too high.
Fixed Smoke not recieving light from eye or flashlight
Should not be able to jump from steep slopes
Auto create recipes from modular building parts
Added caves systems
Make sure that caves are not generated outside the map!
Fixed Crafting screen scrollbar not working
Fixed Hand and tool is not visible in third person.
Fixed No sound when hitting bcm with health
Remove flying ores in caves!
Temperature should not hurt player in god mode!
Fixed snapping for all modular building parts. Much easier to work with now.
Added beamed support and arch modular building parts.
Placing blocks should be instant in both god and survival mode.
MBP Wall attachments should snap to other wall attachments
Fixed "Porch roof support snaps to wall when wall has balcony"
Added architects crafting tables
Architects table should be made of plank only
Architects table crafting
Architects table should only be craftable from Workbench!
Fix scaling of leaves. See inventory!
How to visualise leaves on for very small objects like saplings? Using different scale for leaves from scalar fields and blocks now.
Blockscape hangs on exit when in vehicle! Looks like it happens at random!
NPCs should use animation mixer
Remove the grid pattern on tools!
Falling snow should
Source
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