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Steam News19 October 20258mo ago

Blockscape October 2025 Preview

Hi, I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game.

Full notes

Full Blockscape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes39 additions59 changes5 removals
  • Compatibility
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Performance
changedI'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game.
changedGameplayTexture direction will now follow beam direction
addedGameplayAdded icon that shows when simulation is on
changedGameplayPlayer acceleration is now connected to speed-multiplier
changedGameplayRandom metal material selection for procedural buildings
changedGameplayBetter castle walls with battlement for procedural castles.

Hi,

I'm really happy to announce that the next massive update is available fo testing. Just select the "unstable" beta in settings. Blockscape is finally turning into a real game.

Gameplay

  • Texture direction will now follow beam direction

  • Added icon that shows when simulation is on

  • Player acceleration is now connected to speed-multiplier

  • Random metal material selection for procedural buildings

  • Better castle walls with battlement for procedural castles.

  • New roofs for procedural buildings.

  • New bridges for procedural buldings.

  • Better basement and tunnel hatch positions for procedural buildings.

  • Added azure metal. Glowing metal.

  • Added Settler dialog. They will tell you how to get the magic Azure material

  • House keys may now be generated in caves.

  • Added diving helmet. Makes it possible to breathe under water.

  • Protector material now depends on biome

  • Protector now drops reactor core with color based on the biome

  • Fixed material and crafting of dragon armor

  • Azure metal is now generated in settler basements

  • Added shelves to settler basements

  • Fixed third person camera position in tight spaces

  • Settler now looks at player when talking

  • Improved water physics

  • Interactive water surface with ripples and stuff

  • Fixed jittering of player when close to ground in water

  • Oceanborn entity. Doesnt do anything yet.

  • Monsters now drop items into the world when destroyed.

  • Player now picks up items when walking over them.

  • Lots of new procedurally generated/placed rocks

  • Better logic behind rock generation/placement

  • Snake only spawn in grass now

  • Overcast weather

  • Improved caves with more details

  • Better cave salt crystals

  • New procedurally generated spruce trees

  • Removed modular building parts. They are confusing and limits creativity.

  • Documents now look like documents and are generated on walls.

  • Copter and Drill recipes can now be found under protectors.

  • Castle Ghosts. Iimmune to normal weapons

  • Long weapons should have greater range than short weapons.

  • Player can now slide down steep slopes.

  • Better/smoother digging with drill. You dont get stuck anymore.

  • Mouse input now doesnt trigger drill if any ui dialog is active.

  • Cover materials are no longer generated for voxel below ground surface.

  • Fixed vehicle third person camera bugs

  • Fixed detonations from drill causing destruction of the same mob multiple times

  • Player body is now hidden when in ghost/noclip mode

  • Better player collision detectection and response

  • Added Bun Hair

  • Settler hair is now randomized hair.

  • Added reactor core cube type and model.

  • Drill is now semi transparent when camera is in front.

  • Fixed blueprint text.

  • Hair/helmet rendering is now disabled when in first person.

  • Settler hair is now randomized.

  • Added Acacia trees. Rare trees found in desert biomes.

  • Changed Plam wood/leaves to Acacia wood/leaves

  • changed so that monster material is based on spawn position.

  • Added model offset value to tree models so that they can be modeled above ground.

  • Fixed Settler lip color

  • head movement is now limited when wearing diving helmet

  • Added tunnel wall with shelf to procedural tunnels

  • Removed metal handles from pickaxe

  • Added azure metal to refined metals group

  • Removed metal from valid monster materials

  • Added feets armor to guard

  • Cover paint (blood) is now alloed on indestructible voxels

  • Fixed symbol rebuild error resulting in leaf tesselation

  • Added some more paintings to buildings

  • Fixed material text of found items

  • Fixed inner walls near wall extension

  • Added recipe panel to crafting screen. Shows needed ingredients in a better way.

  • Added delay to game over menu

  • Player will now drop equipped items on death

  • Player will now turn into a pile of blood on death

  • Added min population requirement to recipes

  • Respawning into snow biome now add boots to player

  • Mysterious machine recipe is now generated in the castle dungeon.

  • Vehicles are now locked by default. Craft in survival to unlock in creative.

  • Diving helmet crafting

  • Azure metal now protect from magic, heat and cold

Building

  • Smooth voxels add/delete are now better aligned with blocky voxels.

  • Smooth voxels box delete now only delete corners inside the cursor box that are not connected to corners outside of the cursor box.

  • Smooth voxels add now add all corners inside the cursor box.

  • Deleting blocks with mblock will not delete smooth voxels anymore.

  • Slope tool now works with smooth voxels

  • Selection tool with copy/paste, delete and fill functionality. Selection box is limited to 32x32x32 voxels.

  • Added small bar half cube type

Graphics

  • Smoother plant lighting for distant plants

  • Fixed transition of material covered voxels

  • Cursors are now visible with a darker color when seen through terrain

  • Fixed text wrapping in menus

  • Improved blur effect for distant objects and fog.

  • Debris is now clipped below water surface

  • Screen space reflection and refraction

  • Improved under water shading

  • Improved water surface shading

  • Particles will now fade out when collided

  • Particles are now clipped by water surface

  • Better/Faster sky shadow maping

  • Smoothing of shadowed smoke by using blue noise

  • Added film grain

  • Improved bloom

  • New more dense fog

  • Improved plants rendering

  • Less fog in indoor environments

  • Foliage is now casting sky shadows

  • New smoothed voxel rendering tech. Maked voxels look more organic and blends better in the distance.

  • Better contrast algorithm and less contrast by default

  • Better more correct auto exposure.

  • New cracked rock textures

  • Increased Sun and sky light intensity

  • Subsurface scattering for snow and skin materials

  • Better rendering of cumulus clouds

  • Cumulus clouds are now dark in overcast weather

  • Procedural aging/dirt to organic materials

  • Added lichen to rock and wood

  • Added darkening/wetness to crevices and cracks in rock and wood

  • Much better gras variation using variation map and dynamic aging

  • Snow/granite Sparkles

  • Better procedural sun shader

  • Cover material now also contribute to destruction particles/dust

  • Improved water flow shader

  • Softer fog and better blending near horizon

  • Fixed grass generation error in infinite plane world

Audio

  • Added sound to mother bug

  • Golem walking sound

  • Added pick up item sounds

  • Added cave atmos sounds

  • Added Flying bug sound loop

  • Added Snake sounds

  • Footstep sounds now care about cover material

  • Added secret sound effect when finding recipes

Have fun!

/Jens

Source

Steam News / 19 October 2025

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