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Steam News4 September 20205y ago

Random thoughts 3

I'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool.

Full notes

Full Blockscape update

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What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Fixes
addedI'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool.
changedSpent a whole night creating paintings with the symbol tool. So much fun. It felt like I was back in time trying to do art on my C64. Paintings will decorate the walls in the procedural buildings. You can use the ones I made or you can create your own paintings. Here are some examples of what they can look like: I think they fit the game perfectly as symbols are the 2D versions of the Blockscape blocks.
addedDid more work on the third person camera. You can now switch camera mode with [F5]. Based on some feedback on twitter and youtube I put the camera a little to the right of the player and I think it works great. I had to rewrite lots of code related to hit testing to make it work. I also added auto zoom based on tool size.
changedFinally reworked the inventory materials preview code so that rotated materials show up correctly.
fixedFixed some cases where paint was not loaded/saved correctly from building plates.

Blockscape changes

addedI'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool.
changedSpent a whole night creating paintings with the symbol tool. So much fun. It felt like I was back in time trying to do art on my C64. Paintings will decorate the walls in the procedural buildings. You can use the ones I made or you can create your own paintings. Here are some examples of what they can look like: I think they fit the game perfectly as symbols are the 2D versions of the Blockscape blocks.
addedDid more work on the third person camera. You can now switch camera mode with [F5]. Based on some feedback on twitter and youtube I put the camera a little to the right of the player and I think it works great. I had to rewrite lots of code related to hit testing to make it work. I also added auto zoom based on tool size.
changedFinally reworked the inventory materials preview code so that rotated materials show up correctly.
fixedFixed some cases where paint was not loaded/saved correctly from building plates.
  • I'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool.

  • Spent a whole night creating paintings with the symbol tool. So much fun. It felt like I was back in time trying to do art on my C64. Paintings will decorate the walls in the procedural buildings. You can use the ones I made or you can create your own paintings. Here are some examples of what they can look like: I think they fit the game perfectly as symbols are the 2D versions of the Blockscape blocks.

  • Did more work on the third person camera. You can now switch camera mode with [F5]. Based on some feedback on twitter and youtube I put the camera a little to the right of the player and I think it works great. I had to rewrite lots of code related to hit testing to make it work. I also added auto zoom based on tool size.

  • Finally reworked the inventory materials preview code so that rotated materials show up correctly.

  • Fixed some cases where paint was not loaded/saved correctly from building plates.

  • Aiming for a release this weekend.

Source

Steam News / 4 September 2020

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