Full notes
Full Blockscape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Blockscape changes
I'm really happy with the new symbols tool. It took quite some time to draw all the symbols and to make them snap correctly to the surface behind. It will be interesting to see how you will use the tool.
Spent a whole night creating paintings with the symbol tool. So much fun. It felt like I was back in time trying to do art on my C64. Paintings will decorate the walls in the procedural buildings. You can use the ones I made or you can create your own paintings. Here are some examples of what they can look like: I think they fit the game perfectly as symbols are the 2D versions of the Blockscape blocks.
Did more work on the third person camera. You can now switch camera mode with [F5]. Based on some feedback on twitter and youtube I put the camera a little to the right of the player and I think it works great. I had to rewrite lots of code related to hit testing to make it work. I also added auto zoom based on tool size.
Finally reworked the inventory materials preview code so that rotated materials show up correctly.
Fixed some cases where paint was not loaded/saved correctly from building plates.
Aiming for a release this weekend.
Source
Changelog.gg summarizes and formats this update. How we read updates.
